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Initial Setup & Options
Armored Core VI: Fires of Rubicon

Initial Setup & Options

Begin your mercenary career in Armored Core VI: Fires of Rubicon. Learn about initial setup, AC customization, and essential options for your first playthrough.

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Begin your mercenary career in Armored Core VI: Fires of Rubicon. Learn about initial setup, AC customization, and essential options for your first playthrough.

Welcome to Rubicon-3, 621. Take on the Raven callsign and become a mercenary for hire, working for corporations and revolutionary forces. Drawn to the planet by the re-emergence of a mysterious substance known as Coral.

When beginning your journey into Armored Core VI, it is recommended to take your time and enjoy the first playthrough completely blind. This can be done without worry in regards to achieving the platinum trophy. The game is very forgiving and allows access to most completed content in the game at all times, with a single exception that isn't relevant until much deeper into your journey with Armored Core VI. As such, playing freely and experimenting is encouraged.

Following that, it is recommended to take an active part in the 'Arena' throughout the casual playthrough, as it will be the main path to overarching upgrades across all AC setups the player may use. This connects into the biggest recommendation: experiment with your AC and loadout. This is the fastest and most effective way to gain a baseline understanding of what the player may favour in gameplay style, weapons, build, and overall approach to the game, with which, much deeper knowledge and understanding of the game is able to be achieved.

Note: Either of the The Fires of Raven or Liberator of Rubicon endings can be achieved in your first playthrough, so choose whichever, as there is no lasting effect so long as you do the other in the next playthrough.

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