Master Armored Core VI: Fires of Rubicon as an Independent Mercenary. Learn about AC customization, mission strategies, and becoming the best pilot on Rubicon-3.
Welcome to Rubicon-3, 621. Take on the Raven callsign and become a mercenary for hire, working for corporations and revolutionary forces. Drawn to the planet by the re-emergence of a mysterious substance known as Coral.
This guide covers key aspects for aspiring mercenaries and pilots in Armored Core VI: Fires of Rubicon, including AC customization, mission progression, and achieving various endings.
- Stage 1: Casual Playthrough - Focuses on enjoying the game, experimenting with AC builds, and completing initial missions.
- Stage 2: All Endings and Arena - Details the requirements for achieving different endings and mastering the Arena challenges across multiple playthroughs (NG+, NG++).
- Trophy Checklist - Lists various trophies, categorized by type (Missable, Collectable, Story, Unmissable), with links to specific trophy guides.
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