Collect Comms Records in Armored Core VI to uncover Rubicon's lore. Find hidden audio logs revealing faction secrets and pilot stories.
Uncover the hidden narratives of Rubicon by collecting Comms Records. These audio logs provide crucial context to the ongoing conflict, revealing the motivations and struggles of various factions and individuals. Listen closely to piece together the fragmented story and understand the true stakes of the war.
Comms Records
The world of Armored Core VI: Fires of Rubicon is rich with lore, much of which is delivered through scattered Comms Records. These audio logs offer glimpses into the lives of soldiers, mercenaries, and civilians caught in the crossfire of the Rubicon conflict. Collecting them not only enriches the player's understanding of the narrative but also often provides valuable insights into enemy tactics, environmental details, and the overarching political landscape.
Comms Records are typically found in various locations throughout missions. They can be audio logs picked up from enemy AC wrecks, data terminals, or sometimes even triggered by specific in-mission events. The game categorizes these records, allowing players to track their progress in collecting them. Some records are tied to specific factions, offering perspectives from the Rubicon Liberation Front, Balam, Arquebus, and other key players.
Here's a breakdown of common types of Comms Records you'll encounter:
- Friendly Comms: Often provide background information or personal anecdotes from allied or neutral parties.
- Enemy Comms: Reveal enemy plans, troop movements, or their reactions to your presence.
- Faction-Specific Logs: Offer deep dives into the ideologies and histories of groups like the Rubicon Liberation Front or the Vespers.
- Pilot Logs: Personal accounts from individual pilots, detailing their experiences and struggles.
- Technical Data: May contain information about specific technologies, weapons, or the nature of Coral.
To find these records, players are encouraged to thoroughly explore mission areas, paying attention to any interactive objects or enemy units that might yield a log upon destruction or interaction. Some logs are located in more obscure or dangerous areas, requiring careful navigation and combat prowess to acquire.
| Comms Record Type | Example Content |
|---|---|
| Rusty's Encoded Comms | Encrypted messages hinting at clandestine operations. |
| Doser Ravings | Disturbing monologues from augmented individuals. |
| Coyote Chatter | Mercenary gossip and intel on lucrative contracts. |
| Enforcement Squad Comms | Reports and orders from corporate security forces. |
Collecting all Comms Records is often tied to specific trophies or achievements, making them a key objective for completionists. Beyond the rewards, these logs are essential for a deeper appreciation of the narrative and the complex world FromSoftware has crafted.
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