Learn the essential controls and basic combat mechanics for Armored Core VI: Fires of Rubicon. Master movement, targeting, weapon systems, and special abilities to dominate Rubicon-3.
Movement in Armored Core VI is versatile, utilizing AC Leg Components, various boost types, and build-dependent abilities. AC weight influences movement speed, energy consumption, and recovery.
| Action | Button |
|---|---|
| Walking / Regular Boost | !Left Stick to move; !Circle to toggle boost |
| Ascend/Thrust | Hold !Cross in air for propulsion; Tap to slow falls/conserve energy |
| Quick Boost | !Square for evasive maneuver |
| Assault Boost | !L3 to reach max velocity; Cancel with !Left Stick: Down or !Cross |
| Jumping (Reverse-Joint Legs) | Press !Cross on ground for vertical jump |
| Hovering (Tetrapod Legs) | Allows extended airtime in a specific spot |
| Drifting (Tank Legs) | Initiate Quick Boost with !L3, then quickly change direction |
| Arm/Back Weapons | Left Arm: !L2; Right Arm: !R2; Back Weapons: !L1 and !R1 |
| Charge Attacks | Hold respective weapon fire button |
| Targeting | !R3 to lock-on; !R3 also activates Target Assist |
| Multi-Lock | Hold !L1 or !R1 to highlight multiple targets for missile lock-on |
| Weapon Reload/Overheat Management | Hold !Triangle then press weapon bumper/trigger |
| Boost Kick | Click !L3 during Assault Boost |
| Expansions | Most activated with !L3 + !Triangle; Terminal Armor is automatic |
| QB Cancelling | Tap !Square to cancel recovery states after actions like heavy weapon firing or melee lunges |
Combat in Armored Core VI involves solving puzzles with your AC. Understanding combat mechanics is key to success. Arm weapons use !L2 and !R2, while back weapons use !L1 and !R1. Charge Attacks offer powerful alternatives. Targeting with !R3 is crucial, especially with Target Assist for mobile opponents, though it incurs an accuracy penalty. Multi-Lock allows engaging multiple targets simultaneously. Melee weapons offer high damage but require precise timing. Weapons have reload or cooldown periods, manageable via manual reload or heat management. Boost Kick, an OS Upgrade, adds direct combat functionality to Assault Boost. Expansions provide tactical advantages. Staggering enemies by filling their stagger bar is essential for vulnerability. QB Cancelling allows for quick action recovery, particularly useful with melee attacks.
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