Explore the Dark Knight class in Disgaea 5: Alliance of Vengeance. Discover its resistances, stat aptitudes, weapon masteries, skills, and unique evilities like Ripple Impact and Purgatory.
The Dark Knight is a humanoid class in Disgaea 5: Alliance of Vengeance. Below are its resistances, stat aptitudes, weapon masteries, skills, and evilities.
Resistances
| Fire | Ice | Wind |
| Base | 50% | -25% | -25% |
| Star | Fist | Sword | Spear | Bow | Gun | Axe | Staff | Monster |
| Base | 0% | 10% | 30% | 10% | 10% | -30% | 30% | -40% | 0% |
Stat Aptitudes
| Devil Fencer | Abyss Blade | Shadow Knight | Deimos | Blaze Ritter | Dark Paladin |
| HP | 120% | 125% | 130% | 135% | 140% | 145% |
| SP | 80% | 85% | 90% | 95% | 100% | 105% |
| ATK | 125% | 130% | 135% | 140% | 145% | 150% |
| DEF | 125% | 130% | 135% | 140% | 145% | 150% |
| INT | 80% | 80% | 85% | 85% | 90% | 90% |
| RES | 90% | 90% | 95% | 95% | 100% | 100% |
| HIT | 100% | 105% | 110% | 115% | 120% | 125% |
| SPD | 100% | 105% | 110% | 115% | 120% | 125% |
Weapon Masteries
| Devil Fencer | Abyss Blade | Shadow Knight | Deimos | Blaze Ritter | Dark Paladin |
| Fist | B | B | B | B | B | A |
| Sword | B | B | A | A | A | A |
| Spear | B | B | A | A | A | A |
| Bow | C | C | C | C | C | C |
| Gun | D | D | D | D | D | D |
| Axe | B | B | A | A | A | A |
| Staff | D | D | D | D | D | D |
| Armor | B | B | B | B | B | A |
Skills
| Skill | Unlock | Notes |
| Vital Steal | Lv 10 | Absorbs HP |
| Lightning Sword | Lv 80 | – |
Evilities
The Dark Knight’s unique Evility, Ripple Impact, will deal damage to enemies adjacent to the target you chose. This is some free damage to other enemies, if they happen to be in the right position. Veteran Hero increases your HP, ATK and DEF aptitudes by 20%, so it’s some free stats for four slots, which can be a bit expensive by the time you unlock and have access to the Evility. Purgatory increases the damage dealt by criticals by 50%. This is a great Evility for just about anyone, since it’s a damage increase from criticals and not upping the critical rate.
In the Fight will decrease the damage taken from adjacent units by 50%. This is a great Evility for any tank, since a 50% damage reduction, even if it’s only adjacent units, is nice. Heavy Stance will increase a unit’s stats by 30%, but at the expense that the unit cannot be lifted at all. This can be a great Evility to include in the final setup for a lot of units, but remember that 100% extra stats is the limit. Fighting Spirit increases your attack and defense by 5% each time you’re attacking or being attacked. For five slots, this seems ok, and it would seem more suited for a tanking character.
| Evility | Slots | Effect | Req |
| Ripple Impact | Unique | When attacking adjacent enemies, deal damage to enemies adjacent to target | Default |
| Veteran Hero | 4 | HP, ATK and DEF aptitudes increased by 20% | Rank 2 Dark Knight |
| Purgatory | 4 | Increases damage dealt by criticals by 50% | Rank 3 Dark Knight |
| In the Fight | 4 | Decreases damage taken from adjacent units by 50% | Rank 4 Dark Knight |
| Heavy Stance | 4 | Increases stats by 30%, but cannot be lifted | Rank 5 Dark Knight |
| Fighting Spirit | 5 | Increases attack and defense by 5% when attacking or being attacked | Rank 6 Dark Knight |