Explore the Sorcerer class in Disgaea 5: Alliance of Vengeance. Discover its resistances, stat aptitudes, weapon masteries, unique skills, and powerful Evilities like Cursed Dance and Death Throes.
The Sorcerer is a humanoid class in Disgaea 5: Alliance of Vengeance. This guide details its resistances, stat aptitudes, weapon masteries, skills, and unique Evilities.
Resistances
| Fire | Ice | Wind |
|---|---|---|
| 50% | 25% | 0% |
| Star | Fist | Sword |
|---|---|---|
| 0% | 0% | 0% |
| Spear | Bow | Gun |
|---|---|---|
| 0% | 0% | 0% |
| Axe | Staff | Monster |
|---|---|---|
| 0% | 0% | 20% |
Stat Aptitudes
| – | Shaman | Witch Doctor | Necromancer | Dark Elder | Purgatory Oracle | Soul Invoker |
| HP | 80% | 80% | 85% | 85% | 90% | 90% |
| SP | 120% | 125% | 130% | 135% | 140% | 145% |
| ATK | 100% | 105% | 110% | 115% | 120% | 125% |
| DEF | 100% | 105% | 110% | 115% | 120% | 125% |
| INT | 110% | 115% | 120% | 125% | 130% | 135% |
| RES | 100% | 105% | 110% | 115% | 120% | 125% |
| HIT | 90% | 90% | 95% | 95% | 100% | 100% |
| SPD | 90% | 90% | 95% | 95% | 100% | 100% |
Weapon Masteries
| – | Shaman | Witch Doctor | Necromancer | Dark Elder | Purgatory Oracle | Soul Invoker |
| Fist | D | D | D | D | D | D |
| Sword | D | D | D | D | D | D |
| Spear | C | C | C | C | B | B |
| Bow | D | D | D | D | C | C |
| Gun | E | E | E | E | D | D |
| Axe | C | C | C | C | B | B |
| Staff | A | A | A | A | A | S |
| Armor | C | C | C | C | C | C |
Skills
- Aptitude Down — Lv 10: Decreases target’s equipment by 30%
- Curse Storm — Lv 80: High chance to inflict Poison, Sleep, Paralyze and Weaken
Evilities
The Sorcerer’s unique Evility, Cursed Dance, increases the damage enemies on the map take by 3%. While it may not seem like much, any extra damage you can do is welcomed. Since generic classes’ unique Evilities can be transferred to others, you could put this on a few of your main support units.
Death Throes decreases the attack of enemies on the map by 30%, whenever the unit with this is defeated, but only for three turns. Of course, this requires sacrificing a unit, if you wish for it to be done as soon as possible.
With Contagious Curse, if a unit has an ailment and is adjacent to another unit, the latter will get that ailment at the end of the turn. This might be nice during the main story, but once you get to the endgame, you will want resistances to all ailments.
Gloomy Dance decreases the critical rate of enemies on the map by 20%. It does work if a unit is in Revenge Mode, but the normal critical rate of the unit is added to the 100% boost from it, so you would subtract 20% from the total, even though 100% is showing on the status screen. This is still a pretty good Evility to reduce the chance of a critical on your characters.
Dullness Dance will decrease the movement of enemies on the map by 2 panels, which is nice, but it doesn’t stack.
Sorrowful Moment makes it so when the unit with it is defeated, the Revenge Gauge for all enemies on the map is reduced to 0. Putting this on a unit and then sacrificing them later, when the Revenge Gauge is either full or close to it.
| Evility | Slots | Effect | Req |
|---|---|---|---|
| Cursed Dance | Unique | Increases damage enemies on the map take by 3% | Default |
| Death Throes | 4 | Decreases ATK of enemies on map by 30% when defeated, for three turns | Rank 2 Sorcerer |
| Contagious Curse | 3 | Enemies adjacent to unit with an ailment will get that ailment at end of turn | Rank 3 Sorcerer |
| Gloomy Dance | 6 | Decreases critical rate of enemies on map by 20% | Rank 4 Sorcerer |
| Dullness Dance | 6 | Decreases movement of enemies on the map by 2 (doesn’t stack) | Rank 5 Sorcerer |
| Sorrowful Moment | 4 | When defeated, Revenge Gauge for enemies on map become 0 | Rank 6 Sorcerer |
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