Learn about the Orc's resistances, stat aptitudes, weapon masteries, skills, and unique evilities in Disgaea 5: Alliance of Vengeance. Get the most out of this monster class!
Alright, let's talk about the Orc class in Disgaea 5! These guys are pretty straightforward monster units, focusing on raw physical power. They're not the most complex class, but they can definitely hold their own, especially when you understand how to use their strengths.
First off, let's look at how they handle different elements and weapon types. You'll see they've got a decent resistance to Fire (25%), but they're actually weak to Ice (-50%). Keep that in mind when you're sending them into battle! When it comes to weapons, they're not too shabby with Axes (40%) and Spears (15%), but they don't get any bonuses with Swords, Guns, or Staves. For Monster classes, they're pretty neutral (0%).
| Fire | Ice | Wind |
| 25% | -50% | 0% |
| Star | Fist | Sword |
| 0% | 20% | 0% |
| Spear | Bow | Gun |
| 15% | -40% | -10% |
| Axe | Staff | Monster |
| 40% | -10% | 0% |
Now, let's dive into their stat growth, because this is where you see the Orc's potential. As they rank up from Petite Orc all the way to Shadow Orc, you'll see their HP, SP, ATK, DEF, RES, and HIT all steadily increase. Their INT and SPD don't grow quite as dramatically, which tells you they're built for hitting hard and taking hits, rather than casting spells or moving super fast. The Shadow Orc, the highest rank, gets a massive 125% in HP, SP, ATK, and RES, making them a powerhouse.
| – | Petite Orc | Orc Captain | Head Orc | Orc Master | Orc King | Shadow Orc |
| HP | 100% | 105% | 110% | 115% | 120% | 125% |
| SP | 110% | 115% | 120% | 125% | 130% | 135% |
| ATK | 110% | 115% | 120% | 125% | 130% | 135% |
| DEF | 100% | 105% | 110% | 115% | 120% | 125% |
| INT | 70% | 70% | 75% | 75% | 80% | 80% |
| RES | 100% | 105% | 110% | 115% | 120% | 125% |
| HIT | 90% | 90% | 95% | 95% | 100% | 100% |
| SPD | 70% | 70% | 75% | 75% | 80% | 80% |
Their weapon mastery is pretty focused. They get a 'C' rank in ATK Monster and Armor for all ranks, but the ATK Monster mastery improves to 'B' starting with the Head Orc. INT Monster is a 'C' for most, but the Shadow Orc bumps it up to a 'B'. So, yeah, they're definitely physical attackers.
| – | Petite Orc | Orc Captain | Head Orc | Orc Master | Orc King | Shadow Orc |
| ATK Monster | C | C | B | B | B | B |
| INT Monster | C | C | C | C | C | B |
| Armor | C | C | C | C | C | C |
Let's check out their skills. You'll unlock 'Petite Slicer' early on at Lv 8, and then 'Land Crusher' at Lv 24, which is a Fire element skill. 'Orc Juggler' comes at Lv 48, and if you can get your Orc to Lv 96, you'll unlock 'Goddess of Orc,' which can inflict Charm. They also have Magichange skills like 'Flying V-Strike' and 'GoldAxe SilverAxe' (unlocked at Lv 300), the latter also inflicting Paralysis. These Magichange skills are great for giving your other units some powerful temporary attacks.
| Skill | Unlock | Notes |
| Petite Slicer | Lv 8 | – |
| Land Crusher | Lv 24 | Fire element |
| Orc Juggler | Lv 48 | – |
| Goddess of Orc | Lv 96 | Inflicts Charm |
| Flying V-Strike | – | Magichange |
| GoldAxe SilverAxe | Lv 300 | Magichange; Inflicts Paralysis |
Now for the Evilities, which are super important in Disgaea 5. The Orc's unique Evility, Group Strategy, is pretty neat: it boosts his stats by 5% for each ally within 2 panels, capping at 60%. This means you want to keep your Orc surrounded by his buddies to get the most out of him. It's a solid boost, but remember there are other, potentially better, stat-boosting Evilities you can get later on.
Amnesic Blast gives a 50% chance to inflict amnesia on normal attacks. Amnesia is a status that prevents enemies from using special skills, which can be situationally useful, but probably not worth a dedicated Evility slot most of the time. Axe Guard gives you a 20% resistance to axes, but there are Innocents that can do the same, so it's not essential.
Toady is interesting: it boosts your attack by 20% if you're next to a higher-level ally. So, pairing a lower-level Orc with a higher-level unit can give them a nice damage buff. Mass Psyche is similar to Group Strategy but boosts stats by 3% for *every* ally on the map, regardless of range. If you field a huge army, this could be significant. Boar Charge is a big one: it gives a massive 50% attack boost but reduces accuracy by 30%. This is a high-risk, high-reward Evility. However, if you have Christo in your party, his unique Evility can negate that accuracy penalty, making Boar Charge a lot more appealing.
| Evility | Slots | Effect | Req |
| Group Strategy | Unique | Increases stats by number of allies within 2 panels x5% | Default |
| Amnesic Blast | 2 | 50% chance to inflict amnesia when attacking normally | Rank 2 Orc |
| Axe Guard | 3 | Increases axe resistance by 20% | Rank 3 Orc |
| Toady | 3 | Increases attack by 20% when adjacent to a higher level ally | Rank 4 Orc |
| Mass Psyche | 4 | Increases stats by number of allies on the map x3% | Rank 5 Orc |
| Boar Charge | 4 | Increases attack by 50%, but decreases accuracy by 30% | Rank 6 Orc |
Overall, the Orc is a solid physical attacker. Focus on keeping them near allies for their unique Evility, and consider skills and other Evilities that boost their attack and survivability. They're a great unit to have in your early to mid-game party!
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