Master Geo Effects in Disgaea 5: Alliance of Vengeance. Learn about Geo Symbols, their effects, and how to strategically use them to gain advantages or overcome challenges.
Geo Effects are special modifiers that appear on panels in Disgaea 5: Alliance of Vengeance. These effects can significantly alter gameplay, providing benefits or hindrances to units on the affected panels. They are often tied to Geo Symbols, which can be destroyed or manipulated to change or remove the effects.
Understanding and utilizing Geo Effects is crucial for success in many battles. Some effects provide bonuses like increased EXP, HL, or stats, while others impose penalties such as damage taken each turn or stat reductions.
Geo Symbols and Their Effects
The following tables detail various Geo Symbols and their corresponding Geo Effects:
| Geo Symbol | Geo Effect |
|---|---|
| Damage 20% | Damage is dealt every turn to units on Panel |
| Recovery 20% | Heals every turn to units on Panel |
| EXP +50% | Gain more EXP when defeating a unit on Panel |
| HL +50% | Gain more HL when defeating a unit on Panel |
| ATK +50% | ATK power increases for units on Panel |
| ATK -50% | ATK power decreases for units on Panel |
| DEF +50% | DEF increases for units on Panel |
| DEF -50% | DEF decreases for units on Panel |
| Attack Times +1 | Increases number of hits for units on Panel |
| Evade | Increases evasion for units on Panel |
| Silence | No Specials can be used by units on Panel |
| Enemy Boost +50% | Increases stats and abilities for enemies on Panel |
| Enemy Turbo x3 | Super boosts stats and abilities for enemies on Panel |
| Clone | One clone is made per turn of a unit on Panel (enemy only) |
| Warp | Every turn, randomly warps every unit on Panel |
| No Entry | Unable to pass or throw through Panel |
| No Lifting | Unable to lift units on Panel |
| NoColorChange | Color Change prohibited on Panel |
| Ally Damage 50% | Damage is dealt every turn to ally units on Panel (your characters only) |
| Invincible | No damage is take by units on Panel |
| Movement +1 | Mobility increases for units on Panel |
| Movement -1 | Mobility decreases for units on Panel |
| No Melee | No melee attacks can be used by units on Panel |
| No Ranged | No ranged attacks can be used by units on Panel |
| Fire Element +50% | Increases Fire Element for units on Panel |
| Fire Element -50% | Decreases Fire Element for units on Panel |
| Wind Element +50% | Increases Wind Element for units on Panel |
| Wind Element -50% | Decreases Wind Element for units on Panel |
| Water Element +50% | Increases Water Element for units on Panel |
| Water Element -50% | Decreases Water Element for units on Panel |
| Deathblow | One landing blow will instantly kill unit on Panel |
| No Tower | No tower attacks can be used by units on Panel |
| Encroach | Panels expand outward away from the Panel |
| Enemy Level Up 10% | Level up every turn for enemy units on Panel |
| Fusion | Enemy units will combine if on Panel |
| Reverse Damage | Damage is reversed for unit on Panel |
| Mana +50% | Gain more Mana when defeating a unit on Panel |
| DisperseDamage | Damage is split between units of same faction on Panel |
| LV 7 Boost | Stat boost if last digit of unit level is 7 on Panel |
| LV 4 Weaken | Stat decrease if last digit of unit level is 4 on Panel |
| HP/SP Switch | HP and SP damage dealt is flipped for unit on Panel |
| Enemy Weaken -50% | Decreases stats and abilities for enemies on Panel |
| Treasure Panel | Treasure Chest appears when defeating an enemy on Panel |
| Magic Range +1 | Magic Range increases for units on Panel |
| Magic Range -1 | Magic Range decreases for units on Panel |
| Jumping Power +50% | Jumping power increases for units on Panel |
| Counters +1 | Increases number of counter attacks for units on Panel |
| Ally Boost +50% | Increases stats and abilities for allies on Panel |
| Mighty Enemy | No damage taken by enemies on Panel |
| Absolute Area | Invincible, No Lifting, No Entry for units on Panel |
| Always Counter | Always counter attack (max 20) with units on Panel |
| Lonely | One unit from each faction can enter Panel |
| Ally Lonely | One ally can enter Panel |
| No Humanoids | No humanoids can enter Panel |
| No Monsters | No monsters can enter Panel |
| SP Heal | Heals SP by 10% every turn to units on Panel |
| SP Damage | 10% SP damage is dealt every turn to units on Panel |
| Super Encroach | Panels expand onto panels adjacent to Panel |
| Stage Clear | Stage Clear upon ending turn if ally unit is on Panel |
| Game Over | Game Over upon ending turn if any unit is on Panel |
Strategy
Players can strategically place Geo Symbols to create advantageous situations for themselves or to hinder the enemy. Conversely, enemies can also utilize Geo Effects to their benefit. Destroying Geo Symbols is a common tactic to remove negative effects or to prevent enemies from gaining buffs. Some Geo Symbols, like 'Treasure Panel', can even lead to bonus rewards.
Pay close attention to the Geo Effects present on the battlefield, as they can drastically change the outcome of a fight. Effects like 'Invincible', 'Mighty Enemy', or 'Absolute Area' can make certain areas impassable or highly dangerous, while buffs like 'EXP +50%' or 'HL +50%' can accelerate your progression.
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