Explore the Felynn class in Disgaea 5: Alliance of Vengeance. Discover its resistances, stat aptitudes, weapon masteries, unique skills, and powerful Evilities like Final Blow and Desperation.
The Felynn is a monster class in Disgaea 5: Alliance of Vengeance. Below are its resistances, stat aptitudes, weapon masteries, skills, and evilities.
Resistances
| Element | Value |
|---|---|
| Fire | 0% |
| Ice | -25% |
| Wind | 25% |
| Star | 0% |
| Fist | 40% |
| Sword | 10% |
| Spear | -10% |
| Bow | -30% |
| Gun | -10% |
| Axe | 20% |
| Staff | -20% |
| Monster | 30% |
Stat Aptitudes
| Stat | Nekomata | Pao Mao | Tailring | Cath Palug | Ovinig | Bastet |
|---|---|---|---|---|---|---|
| HP | 110% | 115% | 120% | 125% | 130% | 135% |
| SP | 70% | 70% | 75% | 75% | 80% | 80% |
| ATK | 110% | 115% | 120% | 125% | 130% | 135% |
| DEF | 90% | 90% | 95% | 95% | 100% | 100% |
| INT | 70% | 70% | 75% | 75% | 80% | 80% |
| RES | 100% | 100% | 105% | 105% | 110% | 110% |
| HIT | 100% | 100% | 105% | 105% | 110% | 110% |
| SPD | 110% | 115% | 120% | 125% | 130% | 135% |
Weapon Masteries
| Weapon Type | Nekomata | Pao Mao | Tailring | Cath Palug | Ovinig | Bastet |
|---|---|---|---|---|---|---|
| ATK Monster | C | C | C | B | B | B |
| INT Monster | D | D | C | C | C | C |
| Armor | C | C | C | C | C | C |
Skills
- Kitty Rampage — Unlock: Lv 8
- Kitty Brain Blast — Unlock: Lv 24
- Cat Strike — Unlock: Lv 48
- Rolling Cat Rush — Unlock: Lv 96; Inflicts Paralysis
- Meow Meow Beating — Unlock: –; Magichange; Inflicts Paralysis
- Lovely Paw Fist — Unlock: Lv 300; Magichange
- Heart Pounder — Unlock: –; Dual Magichange (Felynn + Succubus); Inflicts Charm
Evilities
The Felynn’s unique Evility, Final Blow, makes it so they will dish out another attack if the enemy’s HP is under 10% after their initial attack. While it is a bit situational, it does help in eliminating an enemy that might be clinging on to their last bit of HP.
Exploding Punch will extend the damage you do with a normal attack to adjacent enemies. This can be nice to have as you’re playing normally, but skills tend to be the go-to in the late game.
Team Formation increases the damage dealt when joining a team attack by 100%. If you use a lot of team attacks, then this can be great to have this on those characters, but it’s useless otherwise.
Desperation is a dangerous Evility, as it increases your attack by 50%, but it decreases your defense by 100%. It’s probably best to not use this while you’re going through the main portions of the game, but it’s a good Evility for the endgame.
Vendetta gives the unit with this a 10% chance to deathblow a target on counter attack. This should pretty much be a given on any unit that is built around counters, even if the chance is low.
Beyond the Future makes it so if the unit is not defending, they will counter before being attacked. This only happens a maximum of five times on a single turn, so you’re limited and will need to be careful where you position your characters.
| Evility | Slots | Effect | Req |
|---|---|---|---|
| Final Blow | Unique | After attacking, if target’s HP is under 10%, attack again | Default |
| Exploding Punch | 3 | When attacking normally, deal damage to enemies adjacent to target | Rank 2 Felynn |
| Team Formation | 4 | Increases damage dealt when joining a team attack by 100% | Rank 3 Felynn |
| Desperation | 4 | Increases attack by 50%, but decreases defense by 100% | Rank 4 Felynn |
| Vendetta | 4 | 10% chance to deathblow target on counter attack | Rank 5 Felynn |
| Beyond the Future | 5 | If not defending, will counter attack before being attack, up to a max of 5 times | Rank 6 Felynn |
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