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Magic Knight
Disgaea 5: Alliance of Vengeance

Magic Knight

Explore the Magic Knight class in Disgaea 5: Alliance of Vengeance. Learn about its resistances, stat aptitudes, weapon masteries, unique skills, and powerful evilities to optimize your gameplay.

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Explore the Magic Knight class in Disgaea 5: Alliance of Vengeance. Learn about its resistances, stat aptitudes, weapon masteries, unique skills, and powerful evilities to optimize your gameplay.

The Magic Knight is a humanoid class in Disgaea 5: Alliance of Vengeance, known for its elemental attacks and resistances. This guide covers its unique attributes and how to best utilize them.

Resistances

FireIceWind
20%20%20%
StarFistSword
5%0%20%
SpearBowGun
-20%0%0%
AxeStaffMonster
20%20%-20%

Stat Aptitudes

Magic KnightDark KnightRune KnightMega KnightForce KnightSpace Knight
HP100%105%110%115%120%125%
SP110%115%120%125%130%135%
ATK110%115%120%125%130%135%
DEF90%90%95%95%100%100%
INT110%115%120%125%130%135%
RES90%90%95%95%100%100%
HIT90%90%95%95%100%100%
SPD70%70%75%75%80%80%

Weapon Masteries

Magic KnightDark KnightRune KnightMega KnightForce KnightSpace Knight
FistEEEEEE
SwordBBBAAA
SpearCCCCCC
BowCCCCCC
GunEEEEEE
AxeCCCCCC
StaffBBBBAA
ArmorCCCCCC

Skills

All of the Magic Knight’s skills are learned at the same time as the sword’s weapon mastery skills.

SkillUnlockNotes
Flame SlashSword Mast 1Fire element
Killer StormSword Mast 3Wind element
Demon Ice FangSword Mast 7Ice element
Biting Ice Blade XSword Mast 15Ice element
Heavenly Red SliceSword Mast 25Fire element
Dimension Slash MSword Mast 50Star element

Evilities

The Magic Knight’s unique Evility, Elemental Force, reflects their resistance value onto their elemental attacks. This essentially means the higher the Magic Knight’s resistance, the more powerful their attacks will be. Since the Magic Knight starts with good Fire/Water/Wind resistances, an almost full stack of the elemental Innocents will be enough to max them out and make all of their elemental attacks deal maximum damage. Elemental Rise will increase all of the resistances, except for star, by 25%. This is great to have while going through the story, but once you get a full stack of the elemental Innocents, this is useless. For other classes, though, it can still be good.

Mana Blade will make it so 20% of the user’s INT will be added to the attacking power when using a normal attack. Honestly, this sounds like a good Evility, but units with high INT will probably be using skills a lot more than normal attacks. Oracle Sword will have the unit recover 5% of their max SP when attacking normally. Again, this isn’t bad for the beginning portions of the game, but once you reach the later stages, SP won’t be much of a factor. Spirit Protection is similar to Elemental Rise, except it gives 10% resistances to allies, except for star. Spirit Gun adds the element of the unit’s highest resistance to a non-elemental attack. This requires a high elemental build, which will probably be a Magic Knight, and they will likely always be using elemental attacks.

EvilitySlotsEffectReq
Elemental ForceUniqueReflect element value onto elemental attacksDefault
Elemental Rise3Increases resistances to all elements except star by 25%Rank 2 Magic Knight
Mana Blade3Increases attack when attacking normally by 20% of INT, with a sword equippedRank 3 Magic Knight
Oracle Sword3When attacking normally, recover 5% of max SPRank 4 Magic Knight
Spirit Protection4Increases resistances of all allies on map to all elements except star by 10%Rank 5 Magic Knight
Spirit Gun4When using a non-elemental attack, add element of unit’s highest resistanceRank 6 Magic Knight

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