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Chapter 5 - Gallopolis
Dragon Quest XI S: Echoes of an Elusive Age

Chapter 5 - Gallopolis

Explore the Gallopolis Region and Sultanate in Dragon Quest XI S: Echoes of an Elusive Age. Find MINI MEDALs, recipes, and unlock quests.

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Explore the Gallopolis Region and Sultanate in Dragon Quest XI S: Echoes of an Elusive Age. Find MINI MEDALs, recipes, and unlock quests.

Walkthrough
  1. 1
    In the Gallopolis Region, be aware of tougher enemies like Prestidigitator, Chimera, Cactiball, Skullrider, Metal Slime, Brownie, Robber Rabbit, and Golden Globe. Chimeras use fiery breath, and Metal Slimes appear at night; focus attacks on Metal Slimes before they flee, as they have 3 HP and take 1 HP of damage per hit unless you have the Metal Slash sword ability. Defeating a Metal Slime yields significant XP.
  2. 2
    The northern map section past the Celestial Sands (a checkpoint (an auto-save point you restart from on death)) and the western exit to Laguna di Gondolia are blocked.
  3. 3
    Find a chest with a MINI MEDAL in the southern area.
  4. 4
    Take the northern exit to the Sultanate of Gallopolis.
  5. 5
    Search two eastern dwellings for minor loot and a bookshelf. Break barrels in the alley between them.
  6. 6
    Behind the southeasternmost building, find a chest with a MINI MEDAL.
  7. 7
    Enter the church, find a TRAVELLER'S HOOD in the wardrobe, and break a barrel on the upper level for minor loot.
  8. 8
    In the dwelling east of the church, examine the ground floor bookshelf and find minor loot upstairs. Break barrels outside.
  9. 9
    North of the stables, enter a dwelling for a bookshelf and minor loot in the wardrobe. Break pots in the northwest corner.
  10. 10
    Talk to the man in red to receive the quest "A Walk on the Wild Side," which requires using the Wild Side pep ability to defeat a Spitzfire (not yet encounterable).
  11. 11
    Break two sets of barrels for minor loot.
  12. 12
    Go up steps to the paddock balcony for minor loot.
  13. 13
    East of town, break pots north of the circus. Enter the circus through a side entrance, though there's nothing of interest currently.
  14. 14
    The middle building on the east side has a locked Magic Key door.
  15. 15
    Next door, talk to the cook to unlock the quest "A Cactus Cutlet to Die For," requiring a Golden Globe defeat and a golden globule collection.
  16. 16
    Inside the inn, find the recipe book 'So You Want to Be a Witch' on the bookshelf. Upstairs wardrobes contain a turban.
  17. 17
    In the southeastern corner outside the inn, find minor loot.
  18. 18
    Buy the Dancer's Costume for Serena from the armour shop, as it's a rare appearance-altering outfit needed for a trophy.
  19. 19
    Talk to the dancer outside the armour shop to receive a Puff-Puff.
  20. 20
    Downstairs in the inn, loot a sprig of Softwort and some Finessence from pots and barrels.
  21. 21
    Go around the side of the weapon shop for minor loot.
  22. 22
    Enter the well; the west door is locked, the north passage leads to a Sparkly Spot, and the east passage leads to minor loot.
  23. 23
    Find barrels with minor loot near the item shop.
  24. 24
    Save your game.
  25. 25
    Talk to the guard at the gate to enter the paddock.
  26. 26
    Go north to the racetrack to compete in the Bronze Cup (Easy) for 100G or Bronze Cup (Difficult) for 200G. To race, hold R2 to gallop and square to drift; aim for green swirls to restore stamina. The easy race is straightforward; the difficult one may take practice. The easy race prize is Slime Earrings; the difficult race prize is a Gold Bracer. An autosave exists at the racetrack if you lose all your money.
  27. 27
    Go up the north steps into the Sultan's Palace.
  28. 28
    Gather minor loot from pots against the western wall.
  29. 29
    In the prince's bedchamber, find minor loot, two bookshelves, a wardrobe, and a chest with an iron broadsword.
  30. 30
    In the sultan's bedchamber (northeast), find a bookshelf, two wardrobes (one with FISHNET STOCKINGS), and a chest with CONCRETE EARRINGS. Gather minor loot along the eastern wall.
  31. 31
    Go upstairs for a scene.
  32. 32
    After the scene, gather minor loot from vases in the southeast.
  33. 33
    Behind the sultan's throne, find a chest containing 1500G.
  34. 34
    Go onto the balcony for more minor loot.
  35. 35
    Return to the prince's bedchamber and agree to meet him at the circus. If it's not nighttime, rest at an inn or campsite.
  36. 36
    At evening, go to the circus and speak to the prince by the main entrance for a scene. He wants you to take his place in a horse race.
  37. 37
    In the morning, go to the stables, enter the royal dressing room, and talk to the prince to receive his armour and helmet.
  38. 38
    Mount the horse outside and go to the racetrack. Hit green swirlies before stamina runs out to win. Winning unlocks the Out-Stand-In trophy on your first playthrough.
  39. 39
    You can now compete in the Silver Cup (Easy, 250G entry fee).
Tips
  • Concentrate attacks on Metal Slimes immediately as they flee quickly and offer a large XP reward.
  • The Dancer's Costume for Serena is a rare outfit required for a trophy, so purchase it from the armour shop.
  • Practice horse racing on the difficult Bronze Cup to prepare for the prince's race.
  • If you lose all your money at the racetrack, the autosave allows you to restart.

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