Navigate the regions of Zwaardsrust and Dundrasil, find hidden items, and discover the secrets of Octagonia in this Dragon Quest XI S: Echoes of an Elusive Age walkthrough.
This section covers the Zwaardsrust Region, Dundrasil Region (Eastern Section), and Octagonia (1st Visit) in Dragon Quest XI S: Echoes of an Elusive Age. It details enemies, item locations, and quest steps.
Zwaardsrust Region
Enemies (Zwaardsrust Region)
- Hocus Chimera
- Bite Bulb
- Great Sabrecat
- Cyclown
- Tap Devil
- Grim Gryphon
- Deadnaut
- Stone Golem
- Grublin
- Hood
Bite Bulbs can inflict sleep on your whole party, making them dangerous with tougher enemies. Hocus Chimeras can inflict confusion on a single ally. Deadnauts are encountered at night and often part of a sidequest. Hoods also appear only at night in the northern part of the map. Stone Golems are rare in the ruins and look more dangerous than they are.
Walkthrough: Zwaardsrust Region
- Look inside the hut on the beach for minor loot.
- Head north and speak to the weathercow when the area opens up.
- Head west. Near the cliff edge, find a crossbow target on top of a hay bale (1/5).
- Cross east to a windmill and find a crossbow target on its upper level (2/5).
- Grab minor loot from behind the windmill.
- Continue north to the Warrior's Rest Inn.
- Go down the well in the grounds and south for gold ore.
- Return to the surface and go behind the inn. Talk to the priest to unlock the Path to Paradise sidequest. Grab minor loot from pots by the wall and look across the water for a crossbow target (3/5).
- Inside the inn, find a bookshelf on the ground floor.
- Go upstairs for minor loot and a bookshelf containing the recipe book 'Smithing with Steel'.
- Go out onto the balcony. Move away from the door until it closes, then make your way around to the other side to find a chest containing a MINI MEDAL.
- Look across at the windmill; a Sparkly Spot on its balcony can be reached by jumping from this balcony. It produces Dieamend.
- In the field just west of the inn, find a MINI MEDAL near the middle.
- Wait until nightfall and head northwest to the ruins. Fight Deadnaut enemies until Hero and Serena are pepped up, activate Care Prayer, and defeat them to fulfill A Path to Paradise.
- There are two sets of stairs leading down from the ruins, but both paths are locked. Behind the wall of the second set, find a chest containing a PURPLE EYE.
- Take the path leading west to the end. You'll find your way is blocked, but there is a chest with 1500G.
- Return to the main area and cross the bridge to the northern section.
- Just west of the windmill here, find a crossbow target dangling from a tree branch (4/5).
- Go northeast from the windmill into the wheat field to find the final crossbow target on the back of a scarecrow (5/5).
- Zoom back to the inn and talk to the priest for your quest reward.
- Talk to the bodkin archer by the well for 4 SEEDS OF AGILITY.
- Take the northern exit to the Dundrasil Region.
Dundrasil Region (Eastern Section)
Enemies (Dundrasil Region)
- Grublin
- Jargon
- Hood
- Horknight
- Rottontail
- Dracolyte
- Fandangow
- Knight Errant
- Stone Golem
- Orc
- Raven Lunatic
- Metal Slime
- Stump Grump
- Mushroom Mage
- Green Dragon
Metal Slimes give great XP if killed before they flee. Mushroom Mages are hard to find; encounter them while it's raining. Stone Golems can be mistaken for ruins during the day. Fandangows are indistinguishable from cactuses during the day. Green Dragons are in the Dundrasil Ruins, hit hard, have a party-wide breath attack, and get two turns per round.
Walkthrough: Dundrasil Region (Eastern Section)
- As you emerge into the first open area, hug the northern wall to find a crossbow target on a rock above you (1/5).
- Go south and fight Horknights until you can ride one of their mounts.
- Use the mount to access islands in the lake, where you'll find a chest containing a NECKLACE OF IMMUNITY.
- Go north and west to a three-way split. Take the northern path to Octagonia.
Octagonia (1st Visit)
Walkthrough: Octagonia (1st Visit)
- Explore the basement room in the inn for minor loot from a wardrobe.
- Go back outside. Jump over the wall to get onto the balcony. Go around to find a chest containing a GREEN EYE.
- In the mayor's house (opposite the save point), find a sprig of PRETTY BETSY in a vase on the ground floor. Grab minor loot from the wardrobe downstairs.
- Go down the first flight of stairs to grab 80G from a vase by the well.
- Go down another flight of stairs and walk around the side to find pots with 200G.
- Enter the nearby dwelling and grab a GARTER from the wardrobe upstairs.
- Exit and go down another flight of steps to enter Lower Octagonia.
Lower Octagonia
Walkthrough: Lower Octagonia
- As you come down the steps, turn right and right again for a MINI MEDAL hidden in a vase in a niche.
- Enter the dwelling to the north and go upstairs to find a bookshelf. Grab minor loot from vases against the southern wall.
- Go up the short flight of steps by the item shop and use the boxes to climb onto the roofs. Grab the STAR OF CLARITY from the chest by the red awning.
- Return to ground level and go west to find a dwelling with a Drasilian Shilling in a barrel.
- Continue west to find another dwelling with minor loot upstairs.
- Backtrack and go north up a couple of flights of steps to the Orphanage when you are able.
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