Master Dragon Quest XI S: Echoes of an Elusive Age's usable items! Learn what each item does, how to get it, and when to use it for maximum impact in battle and exploration.
Hey there! So, you've stumbled upon a bunch of items in your adventures that you can actually use right from your inventory. These aren't just random trinkets; they can seriously save your bacon in a tough spot or give you a much-needed edge. Let's break down what these usable items are all about so you can make the most of them!
Here's a look at the usable items you'll find throughout your journey in Dragon Quest XI S:
| Name | Buy | Sell | Effect |
| Angel Bell | 90 | 45 | Cures a single ally of confusion |
| Antidotal Herb | 10 | 5 | Cures a single ally of poison |
| Cheat Sheet | - | - | Counts the symbols on Slime Quest reels |
| Chimera Wing | 25 | 12 | Teleports user to the last save point |
| Coagulant | 90 | 45 | Paralyses a single enemy |
| Dieamend | - | 225 | Absorbs a fatal attack |
| Drasilian Guinea | - | 500 | - |
| Drasilian Shilling | - | 100 | - |
| Drasilian Sovereign | - | 1000 | - |
| Elfin Elixir | - | 1500 | Restores all MP to a single character |
| Holy Water | 20 | 10 | Scares off weaker monsters |
| Love Potion | - | 5 | Captivates a single enemy |
| Lunaria | 180 | 90 | Restores 90 HP and cures paralysis |
| Magic Water | - | 250 | Restores 30 MP |
| Medicinal Herb | 8 | 4 | Restores 30 HP |
| Moonwort Bulb | 30 | 15 | Cures a single ally of paralysis |
| Mystifying Mixture | 560 | 280 | Confuses a single enemy |
| Panacea | 240 | 120 | Restores 90 HP and cures poison / paralysis |
| Pep Pip | - | - | Peps up a single ally |
| Pep Pop | 200000 | - | Pep up the entire party |
| Perfect Panacea | 490 | 245 | Restores 90 HP and cures most ailments |
| Pretty Betsy | - | 14 | Permanently raises charm by 1 |
| Rockbomb Shard | - | 225 | Explosion damage to all enemies |
| Sage's Elixir | - | 750 | Restores 90 MP |
| Sage's Stone | - | - | Restores the health of all allies |
| Seed of Agility | - | 15 | Permanently raises agility by 2 |
| Seed of Defence | - | 15 | Permanently raises resilience by 4 |
| Seed of Deftness | - | 15 | Permanently increases deftness by 1 |
| Seed of Life | - | 20 | Permanently raises HP by 5 |
| Seed of Magic | - | 20 | Permanently raises MP by 5 |
| Seed of Skill | - | 50 | Confers an extra skill point |
| Seed of Sorcery | - | 15 | Permanently raises magical might by 2 |
| Seed of Strength | - | 15 | Permanently raises strength by 2 |
| Seed of Therapeusis | - | 15 | Permanently raises magical mending by 2 |
| Single Phial | - | 25 | Restores 10 MP |
| Sleeping Hibiscus | - | 34 | Sends a single enemy to sleep |
| Softwort | 95 | 47 | Restores 60 HP and cures paralysis |
| Special Antidote | 87 | 43 | Restores 60 HP and cures poison |
| Special Medicine | 70 | 35 | Restores 90 HP |
| Strong Antidote | 45 | 22 | Restores 30 HP and cures poison |
| Strong Medicine | 36 | 18 | Restores 50 HP |
| Superior Medicine | - | 25 | Restores 70 HP |
| Tangleweb | - | 17 | Lowers the agility of all enemies |
| Wakerobin | - | 33 | Awakens a single sleeping ally |
| Yggdrasil Dew | - | 1250 | Restores all HP to all allies |
| Yggdrasil Leaf | - | 500 | Restores life to a fallen ally |
- Don't hoard your best healing items like Yggdrasil Dew or Panacea for too long! They're there to get you through tough fights. If you're struggling, use them! You can always craft or buy more later.
- Items that cure status effects are super important. Poison and paralysis can really mess up your turn order and damage output, so keep Antidotal Herbs, Moonwort Bulbs, and similar items handy.
- The Chimera Wing is your best friend for quick travel back to a save point. If you've explored an area thoroughly or need to restock, just pop one and you're back in no time.
- Don't forget about the stat-boosting Seeds! While they're rare, using them strategically on your main damage dealers can make a noticeable difference in later battles.
- Items like Holy Water can be a lifesaver when you're trying to get from point A to point B without unnecessary encounters, especially if you're low on HP or MP.
- The Pep Pip and Pep Pop are fantastic for getting your party into a P.E.P. state quickly, which unlocks powerful Combination Attacks. Save these for when you really need to unleash some serious damage!
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