Learn Hendrik's spells and abilities in Dragon Quest XI S: Echoes of an Elusive Age, including Gyrfalcon Slash and Magic Barrier.
Hendrik can wield swords, axes, and greatswords, and possesses a dedicated skill tree for shield use. His spell selection is limited but includes the valuable Magic Barrier. With four unique skill trees, you have several options for building him.
Recommended Build Path:
- Start by developing his axe abilities, as no other character can use axes, and his active axe abilities are all highly effective.
- While Hendrik can dual-wield, investing in the shield tree is recommended due to the utility of shields, especially with Draconian Quest options like 'No Armour' (shields are still usable).
- After mastering the axe tree and key shield abilities, focus on unlocking the necessary sword and heroism abilities to gain access to Gyrfalcon Slash, Hendrik's most powerful attack.
- Avoid investing in the greatsword tree, as it may make Hendrik less effective compared to focusing on other trees.
Hendrik gains access to his expanded abilities in Act 3. The Forbearance ability synergizes well with Immense Defence, beneficial for defensive playstyles.
Spells (Hendrik):
- Midheal: Level 36, Cost 6 MP, Restores moderate health to a single ally.
- Buff: Level 36, Cost 3 MP, Raises a single ally's defence.
- Kabuff: Level 36, Cost 6 MP, Slightly raises the defence of all party members.
- Magic Barrier: Level 36, Cost 4 MP, Raises party magical defence.
- Moreheal: Level 37, Cost 12 MP, Restores large amounts of health to a single ally.
- Kerplunk: Level 65, Cost 32 MP, Kills Hendrik to revive and fully restore HP to the rest of the party.
Abilities (Hendrik):
Sword Abilities:
- Flame Slash: Cost 3 Skill Points, 2 MP, Increased fire damage to a single enemy.
- Sword Stance: Cost 7 Skill Points, 2 MP, Greatly increases parry chance.
- Dragon Slash: Cost 10 Skill Points, 2 MP, Deal heavy damage to dragons.
- Metal Slash: Cost 12 Skill Points, 2 MP, Damage metal-bodied enemies.
- Miracle Slash: Cost 16 Skill Points, 4 MP, Damage the enemy and heal yourself.
Sword Passive Abilities:
- Attack +3: Cost 4 Skill Points.
- Critical chance +2%: Cost 6 Skill Points.
- Attack +6: Cost 10 Skill Points.
- Dual Wielding: Cost 16 Skill Points.
Shield Abilities:
- Immense Defence: Cost 6 Skill Points, 3 MP, Greatly increases the number of blows blocked.
- Blockenspiel: Cost 8 Skill Points, 3 MP, Light damage to an enemy, increased defence for the wielder.
- Holy Impregnable: Cost 14 Skill Points, 5 MP, Protects the user from all ailments.
- Back Atcha: Cost 16 Skill Points, 12 MP, Deflects enemy counterattacks onto a random enemy.
- Desperate Measures: Cost 20 Skill Points, 10 MP, Blocks enemy critical attacks.
Shield Passive Abilities:
- Block chance +2%: Cost 6 Skill Points.
- Defence +10: Cost 7 Skill Points.
- Block chance +4%: Cost 12 Skill Points.
- Defence +30: Cost 16 Skill Points.
Axe Abilities:
- Helm Splitter: Cost 6 Skill Points, 3 MP, Slightly increased damage with a chance of reducing enemy defence.
- Parallax: Cost 9 Skill Points, 10 MP, Very high damage to a single enemy with a chance of inflicting paralysis.
- Hatchet Man: Cost 16 Skill Points, 4 MP, 50% chance of critical hit (misses otherwise).
- Scrap Mettle: Cost 16 Skill Points, 9 MP, Increased damage with a high chance of reducing enemy defence.
- Axes of Evil: Cost 20 Skill Points, 16 MP, High damage to a group of enemies.
Axe Passive Abilities:
- Attack +5: Cost 4 Skill Points.
- Attack +10: Cost 7 Skill Points.
- Attack +20: Cost 13 Skill Points.
Greatsword Abilities:
- Greatsword Guard: Cost 3 Skill Points, 2 MP, Greatly increases parry chance.
- Helichopter: Cost 7 Skill Points, 4 MP, Attacks an entire group of enemies.
- Cutting Edge: Cost 10 Skill Points, 8 MP, High damage to a single enemy.
- Frost Fangs: Cost 16 Skill Points, 10 MP, Frost attack against a group of enemies with chance of freeze.
- Unbridled Blade: Cost 25 Skill Points, 16 MP, Very high damage to a single enemy.
Greatsword Passive Abilities:
- Attack +5: Cost 4 Skill Points.
- Parry chance +4%: Cost 6 Skill Points.
- Attack +20: Cost 16 Skill Points.
Heroism Abilities:
- Blind Man's Biff: Cost 12 Skill Points, 4 MP, Very high damage to a random enemy when user is blinded.
- Double Up: Cost 16 Skill Points, 4 MP, Significantly raises attack but halves defence.
- Falcon Slash: Cost 16 Skill Points, 4 MP, Two attacks against a single enemy.
- Double-Edged Slash: Cost 20 Skill Points, 6 MP, Very high damage to a single enemy but damages wielder.
- Gyrfalcon Slash: Cost 20 Skill Points, 16 MP, Four attacks against a single enemy.
- A Cut Above: Cost 25 Skill Points, 8 MP, Six weak attacks against a single enemy.
Heroism Passive Abilities:
- Resilience +20: Cost 12 Skill Points.
- Strength +20: Cost 14 Skill Points.
- Pep-Up Power-Up (increases pep bonuses): Cost 16 Skill Points.
Fraternity Abilities:
- H-Pathy (Surprise): Cost 14 Skill Points, 0 MP, Give 30% of the user's HP to an ally.
- Forbearance: Cost 16 Skill Points, 0 MP, Take attacks aimed at other party members.
- Defending Champion: Cost 16 Skill Points, 2 MP, Reduces damage taken from all attacks.
- Hurt Converter: Cost 20 Skill Points, 16 MP, Recovers half of damage dealt by the user.
- Kazing: Cost 20 Skill Points, 24 MP, 100% chance of resurrecting a fallen ally.
Fraternity Passive Abilities:
- Magical Mending +20: Cost 12 Skill Points.
- Resilience +20: Cost 12 Skill Points.
- Pep chance +10%: Cost 16 Skill Points.
- Steadfast Forbearance (reduce damage taken when using Forbearance): Cost 25 Skill Points.
- Focus on axe and shield skills first for maximum early-game utility.
- Gyrfalcon Slash is Hendrik's most powerful offensive ability and requires investment in both sword and heroism trees.
- The shield tree is particularly useful for defensive strategies and certain Draconian Quest challenges.
- Avoid greatsword abilities to prevent Hendrik from becoming a less effective Hero.
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