Navigate the treacherous depths of the Everfall in Dragon's Dogma: Dark Arisen. This guide details the path, enemy encounters, and treasures within the Pawn Guild's domain.
Walkthrough
- 1Descend the spiraling ramp into the Everfall. You will encounter Giant Spiders and Giant Bats.
- 2Continue down the ramp, defeating Undead enemies.
- 3You will reach a lowered portcullis. To the east, find a side-tunnel.
- 4Enter the eastern passage, which turns south into a larger chamber.
- 5Go down stairs and defeat Skeletons.
- 6Explore the chamber westward. More Skeletons will appear.
- 7In the south-western corner, find a rounded chest containing a Leather Circlet and a Reinforced Longbow.
- 8On an elevated corner nearby, find a Large Coin Pouch (3500 G).
- 9Head north to return to the exterior ramps.
- 10Go uphill a short distance to find a lever that opens all gates in the level. (Optional: You can bypass this and find ways around the gates).
- 11Head down the ramp and defeat more Undead playing possum.
- 12You will reach another portcullis. To the north, there is a way around it, but an Ogre lurks beyond.
- 13If you choose to engage the Ogre, aim for its face for increased damage. Ranged attacks can be used through the portcullis.
- 14After dealing with the Ogre (or bypassing it), enter the narrow tunnel to the north, which turns east.
- 15In a small side-tunnel, fight several Skeletons. At the eastern end, a Skeleton Mage awaits.
- 16Use a Comestion spell to clear melee Skeletons, or engage the Skeleton Mage directly if playing a melee character.
- 17Continue past the Skeleton Mage into short tunnels that zig-zag south and east, ending in a chamber with a pillar.
- 18Defeat Undead Warriors to the east.
- 19Search a rounded chest in the south-eastern corner for a Skulker’s Mask and a Verdan Hood.
- 20Continue into a tunnel to the south, which leads back to the ramp.
- 21Descend further until you reach another portcullis. A side-tunnel to the west is available.
Monster Info: Skeleton
- Like other Undead, Skeletons remain inanimate until prey gets close.
- They are less resistant to physical attacks than regular Undead but are susceptible to fire and holy damage.
- Skeletons are quicker and can perform Blink Strikes and Tusk Toss, which can disrupt spells and knock players down.
- They are not significantly stronger than normal Undead.
Monster Info: Skeleton Mage
- Skeleton Mages cast various offensive elemental spells (fire, ice, lightning) and debilitators like Miasma.
- Spell colors indicate the element: Orange/flamey for fire, Bluish white for ice, Purple for lightning, Black for Miasma.
- Lightning spells often have a warning reticle.
- Ice spells can manifest as ground spikes (with a reticle) or flying spikes.
- Fire spells are direct-damage bolts.
- Characters with bows can maintain a range advantage. Spell-casters should use basic spells to out-cast them. Melee characters should try to blitz them.
Tips
- Be mindful of your Mages when fighting Skeletons.
- The Ogre is a powerful foe; avoid direct engagement if possible. Aim for its face if you must fight it.
- Comestion is effective against groups of melee Skeletons in cramped spaces.
- Characters with bows have a range advantage against Skeleton Mages.
- Large Coin Pouch (3500 G)
- Rounded Chest 1: Leather Circlet, Reinforced Longbow
- Rounded Chest 2: Skulker’s Mask, Verdan Hood
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