Unleash the power of Fallout 2's heaviest artillery! This guide breaks down every Big Gun, from the trusty Flamethrower to the devastating Bozar, detailing stats, ammo, and what you need to wield them.
Alright, so you're ready to ditch those pea-shooters and start bringing some serious firepower to the wasteland, huh? That's the spirit! The 'Big Guns' skill in Fallout 2 isn't just about having the biggest boomstick; it's about knowing which one to use and when. We're talking rocket launchers, miniguns, and weapons that can melt faces. Let's break down the heavy hitters you'll want to keep an eye out for.
Here's the rundown on the major Big Guns you can get your hands on:
| Weapon | Damage | Shoot Modes | Action Points | Ammo | Weight | Range | Min. Strength | Selling Price |
| Flamethrower | 45-90 hp (flame) | Flame Burst (uses 1 fuel pack) | 6 | Flamethrower fuel, capacity for 5 fuel packs | 18 lbs | 5 hexes | 6 | $2000 |
| Rockwell Rocket Launcher | 35-100 hp | Single shot only | 6 | HE or AP rocket, capacity for one rocket | 15 lbs | 40 hexes | 6 | $2300 |
| M60 | 18-26 hp | 10-round burst | 6 | 7.62mm ammo, 50 round magazine | 23 lbs | 35 hexes | 7 | $2300 |
| Light Support Weapon | 20-30 hp | 10-round burst | 6 | .223 FMJ ammo, 30 round magazine | 20 lbs | 40 hexes | 6 | $3750 |
| Bozar | 25-35 hp | 15-round burst | 6 | .223 FMJ ammo, 30 round magazine | 20 lbs | 6 | $5250 | |
| Rockwell CZ53 Minigun | 7-11 hp | 40-round burst | 6 | 5mm JHP/AP ammo, 120 round magazine | 28 lbs | 35 hexes | 7 | $3800 |
| Rockwell CZ53 "Avenger" Minigun | 10-14 hp | 40-round burst | 6 | 5mm JHP/AP ammo, 120 round magazine | 28 lbs | 40 hexes | 7 | $5500 |
| Vindicator Minigun | 14-19 hp | 25-round burst | 6 | 4.7 mm caseless ammo, 100 round magazine | 28 lbs | 30 hexes | 7 | $15250 |
A Few Things to Keep in Mind:
- Ammo is King: Seriously, don't get caught with a massive gun and no bullets. Always be on the lookout for ammo, especially for the heavier weapons like the M60 or the miniguns. The .223 FMJ and 5mm JHP/AP are pretty common, but specialized ammo like rockets or flamethrower fuel can be harder to find.
- Strength Requirements: Most of these big boys need a decent Strength score. If your character is a bit on the scrawny side, you might not even be able to pick them up, let alone fire them effectively. Make sure your Strength is at least 6 or 7 for most of these.
- Action Points: Notice how most of them cost 6 AP to fire? That's pretty standard for powerful weapons. You'll want to invest in the Big Guns skill and maybe some Agility to get more turns in combat.
- Flamethrower Upgrade: That Flamethrower can be upgraded to use Flamethrower fuel MK-II. It'll hit harder and penetrate better, but you'll need to find that new fuel type. Keep an eye out for it if you plan on sticking with the flamethrower!
- Selling Price: Some of these guns, especially the Vindicator Minigun, can fetch a pretty penny. If you find one you can't use or don't need, selling it can give you a huge cash injection for better gear or supplies.
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