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BIG GUNS
Fallout 2

BIG GUNS

Unleash the power of Fallout 2's heaviest artillery! This guide breaks down every Big Gun, from the trusty Flamethrower to the devastating Bozar, detailing stats, ammo, and what you need to wield them.

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Unleash the power of Fallout 2's heaviest artillery! This guide breaks down every Big Gun, from the trusty Flamethrower to the devastating Bozar, detailing stats, ammo, and what you need to wield them.

Alright, so you're ready to ditch those pea-shooters and start bringing some serious firepower to the wasteland, huh? That's the spirit! The 'Big Guns' skill in Fallout 2 isn't just about having the biggest boomstick; it's about knowing which one to use and when. We're talking rocket launchers, miniguns, and weapons that can melt faces. Let's break down the heavy hitters you'll want to keep an eye out for.

Here's the rundown on the major Big Guns you can get your hands on:

WeaponDamageShoot ModesAction PointsAmmoWeightRangeMin. StrengthSelling Price
Flamethrower45-90 hp (flame)Flame Burst (uses 1 fuel pack)6Flamethrower fuel, capacity for 5 fuel packs18 lbs5 hexes6$2000
Rockwell Rocket Launcher35-100 hpSingle shot only6HE or AP rocket, capacity for one rocket15 lbs40 hexes6$2300
M6018-26 hp10-round burst67.62mm ammo, 50 round magazine23 lbs35 hexes7$2300
Light Support Weapon20-30 hp10-round burst6.223 FMJ ammo, 30 round magazine20 lbs40 hexes6$3750
Bozar25-35 hp15-round burst6.223 FMJ ammo, 30 round magazine20 lbs6$5250
Rockwell CZ53 Minigun7-11 hp40-round burst65mm JHP/AP ammo, 120 round magazine28 lbs35 hexes7$3800
Rockwell CZ53 "Avenger" Minigun10-14 hp40-round burst65mm JHP/AP ammo, 120 round magazine28 lbs40 hexes7$5500
Vindicator Minigun14-19 hp25-round burst64.7 mm caseless ammo, 100 round magazine28 lbs30 hexes7$15250

A Few Things to Keep in Mind:

  • Ammo is King: Seriously, don't get caught with a massive gun and no bullets. Always be on the lookout for ammo, especially for the heavier weapons like the M60 or the miniguns. The .223 FMJ and 5mm JHP/AP are pretty common, but specialized ammo like rockets or flamethrower fuel can be harder to find.
  • Strength Requirements: Most of these big boys need a decent Strength score. If your character is a bit on the scrawny side, you might not even be able to pick them up, let alone fire them effectively. Make sure your Strength is at least 6 or 7 for most of these.
  • Action Points: Notice how most of them cost 6 AP to fire? That's pretty standard for powerful weapons. You'll want to invest in the Big Guns skill and maybe some Agility to get more turns in combat.
  • Flamethrower Upgrade: That Flamethrower can be upgraded to use Flamethrower fuel MK-II. It'll hit harder and penetrate better, but you'll need to find that new fuel type. Keep an eye out for it if you plan on sticking with the flamethrower!
  • Selling Price: Some of these guns, especially the Vindicator Minigun, can fetch a pretty penny. If you find one you can't use or don't need, selling it can give you a huge cash injection for better gear or supplies.

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