Fallout 2 temporary NPCs: Learn about the Klamath Dog, Smiley, Laddie, Bessie, Xarn, Enclave Crack Troopers, and Enclave Robotic Guns.
Klamath Dog
- Hit points: 14
- Armor: Fur
- Weapon: Teeth
This dog will travel with you in Klamath if you give it some jerky.
Smiley
- Hit points: 50
- Armor: Leather Armor
- Weapon: Knife (?)
Smiley is the trapper whom you rescue at the Toxic Caves. He'll follow you around after you find him. When you leave the Toxic Caves, he will stop following you and head directly to Klamath.
Laddie
- Hit points: 20
- Armor: Fur
- Weapon: Teeth
If you offer to find Balthas' missing son, Jonny, his dog, Laddie, will follow you around until you find him. The dog is in Modoc.
Bessie
- Hit points: 35
- Armor: Skin
- Weapon: Teeth (??)
Bessie is the injured cow in Modoc. If you heal her, she'll follow you around in Modoc.
Xarn
- Hit points: 250
- Armor: Tough skin
- Weapon: Claw
Xarn is the powerful deathclaw who is incarcerated in Navarro. If you offer to free him, and then attack the Enclave guards, Xarn will assist you in their defeat. But then again, it isn't wise to launch a military campaign in Navarro.
Enclave Crack Troopers (4 troopers)
- Hit points: 200 (each)
- Armor: Advanced Power Armor Mark II (each)
- Weapon: Pulse Rifle (1), Gauss Pistol (2), Turbo Plasma Rifle (3), Gatling Laser (4)
The crack troopers are by far the most powerful human NPCs. They're part of an elite Enclave squadron that protects Frank Horrigan (the leader of the troop, however, shows enmity towards Horrigan). After you blow up the nuclear reactor control computers and go to the first level, you can talk the squadron leader, Sergeant Granite, into killing Horrigan. He'll accept.
Enclave Robotic Guns (7 guns)
- Hit points: 75 (each)
- Armor: Metal exterior
- Weapon: Minigun, .233 FMJ magazine as opposed to 5mm AP/JHP
These guns are the most effective fighting force against Horrigan. They can be activated by using the presidential passkey and choosing the counter-insurgency option. The option can only be activated if the nuclear reactor control computers are disabled. The guns are fixed to the ground, but deal about 20-50 hp to Horrigan per gun. In addition, if the guns score critical hits, the damage dealt is extremely high.
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