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Details (34)
Fallout 2

Details (34)

Guide to repairing the mainframe computer in Vault 13, recruiting Goris, and obtaining the G.E.C.K. in Fallout 2. Learn about the Enclave's actions and Vault 13's fate.

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Guide to repairing the mainframe computer in Vault 13, recruiting Goris, and obtaining the G.E.C.K. in Fallout 2. Learn about the Enclave's actions and Vault 13's fate.

Walkthrough
  1. 1
    Enter Vault 13 using the computer.
  2. 2
    Speak with the deathclaw inside and agree to fix their computer.
  3. 3
    On the third floor, find Goris in the library and recruit him. He can't wear armor but deals significant damage and has around 40 HP. He will leave in two weeks but can be recruited again.
  4. 4
    Locate the mainframe terminal on the third floor.
  5. 5
    Examine the terminal next to the mainframe and install the voice module.
  6. 6
    In the storage shed, use lockpicks on the locker closest to the south wall (right wall) to find Navigation Computer parts.
  7. 7
    The G.E.C.K. is in a locker on the north wall, but Gunthar will give it to you if you fix the computer. Other lockers contain medical equipment.
  8. 8
    Return to the first level and inform Gunthar that the computer is fixed. You will receive experience and the G.E.C.K.
Tips
  • If you are injured, visit the doctor in the medical facility.
  • Goris is a strong NPC for the first two weeks, equivalent to combat armor in defense and capable of dealing about 40 damage with his claws.
  • After Goris leaves, you can return to Vault 13 to recruit him again.
  • If you speak with Goris after certain events, he will direct you to watch a video about Horrigan and Gruthar, after which he will rejoin you.

Events and Consequences:

  • Upon entering Vault 13, the Enclave will abduct the villagers of Arroyo, leaving only Hakunin.
  • The Enclave is the remnant of the U.S. Government, responsible for constructing the Vaults.
  • Two weeks after your initial entry into Vault 13, the Enclave will return and kill everyone except Goris. This event is unavoidable.
  • If you defeat the Enclave before this two-week period, they will still arrive.
  • Entering Vault 13 after the deathclaws are dead but before the Enclave is destroyed results in a bad ending for Vault 13.

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