Learn about Fallout 2 main skills like Strength, Perception, and Intelligence, and their impact on dialogue, combat, and quests.
Walkthrough
- 1Strength: Modifies carry weight, hit points, weapon handling, and some weapon skills. A Strength of 4 is sufficient when using Power Armor to offset penalties.
- 2Perception: Modifies some skills and increases accuracy at range. A Perception of 6 allows for decent range shooting, and with Mentats, you can acquire the Sniper perk.
- 3Endurance: Affects toughness, modifying some skills, hit points, and resistance to poison and radiation. An Endurance of 6 helps offset hit point penalties from low Strength.
- 4Charisma: Influences speech, barter, and NPC (non-player character — anyone the game controls, not you) reactions. Dividing Charisma by two and rounding down determines the number of NPCs you can have, decreasing with second-level armor implants. A Charisma of 8 allows for 4 NPCs, dropping to 7 or 6 with implants.
- 5Intelligence: Modifies dialogue options, skill points per level, and 'science' skills. High Intelligence is vital for completing most quests. An Intelligence of 9 enables completion of nearly all quests, though it may require multiple playthroughs to experience all faction outcomes.
- 6Agility: Affects speed, many skills, armor class, and action points. It is a key combat skill. An Agility of 10 grants 10 action points, allowing two shots per round, potentially up to 5 with specific perks and traits.
- 7Luck: Modifies critical chance, some skills, and game outcomes. A Luck of 5 is neutral and helps mitigate most random encounters.
Tips
- Keep Luck, Strength, and Perception at least at 4.
- Characters with an Intelligence of 3 or less will have severely limited dialogue options.
- The average skill level is 5.
- An Intelligence of 9 is recommended for completing most quests.
- An Agility of 10 allows for multiple attacks per round.
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