A comprehensive guide to the human recruits in Fallout Tactics: Brotherhood of Steel, detailing their stats, skills, traits, perks, and best roles.
This section details the available human recruits in Fallout Tactics, outlining their starting stats, tagged skills, traits, and potential perks. Understanding these characters will help you build the most effective squad for your missions.
Brian
- Stats: 6 STR, 5 PER, 9 END, 1 CHR, 5 INT, 9 LCK, 5 AGL
- Skills: Small Guns, Sneak, Big Guns
- Trait: Fast Shot
- Perks: None
- Notes: Can become a powerful gunner with Bonus Rate of Fire (requires Gain PE and Gain IN) and Bonus Ranged Damage (requires Gain LK). Excellent with M2 if Power Armor or Weapon Handling is acquired.
Farsight
- Stats: 5 STR, 8 PER, 5 END, 5 CHR, 6 INT, 7 LCK, 4 AGL
- Skills: Small Guns, Sneak, Outdoorsman
- Trait: None
- Perks: None
- Notes: Good sniper potential with high PER and AGL. Can gain Fast Shot (via Mutate or Gifted) and Sharpshooter. Outdoorsman tag is considered a waste due to available books.
Jax
- Stats: 6 STR, 6 PER, 7 END, 4 CHR, 5 INT, 7 LCK, 5 AGL
- Skills: Small Guns, Big Guns, Energy Weapons
- Traits: Fast Shot, Kamikaze
- Perks: None
- Notes: High damage output, especially with Kamikaze. Can gain Bonus Rate of Fire (requires Gain IN) and Bonus Ranged Damage (requires Gain LK). Can acquire Sharpshooter (requires Gain PE) for long-range effectiveness.
Jo
- Stats: 7 STR, 5 PER, 8 END, 4 CHR, 5 INT, 6 LCK, 5 AGL
- Skills: Small Guns, Pilot, Repair
- Trait: None
- Perks: None
- Notes: Pilot and Repair can be improved with books; Pilot is situational due to limited vehicle missions.
Mac (Reaver)
- Stats: 5 STR, 7 PER, 5 END, 5 CHR, 6 INT, 7 LCK, 5 AGL
- Skills: Small Guns, Sneak, Science
- Trait: None
- Perks: Action Boy x2, Ghost, Sharpshooter, Silent Running, Thief
- Notes: Available after rescuing Reaver Leaders. Good sniper. Many perks are pre-selected. Science can be improved with books.
Robin
- Stats: 5 STR, 8 PER, 5 END, 3 CHR, 6 INT, 9 LCK, 5 AGL
- Skills: Sneak, Melee Weapons, Lockpick
- Traits: Small Frame, Night Person
- Perks: None
- Notes: Excellent stats for a sniper but lacks ranged weapon skills. Can be used for early lockpicking challenges.
Stitch
- Stats: 6 STR, 4 PER, 5 END, 5 CHR, 9 INT, 6 LCK, 5 AGL
- Skills: Small Guns, First Aid, Doctor
- Trait: Good Natured
- Perks: None
- Notes: Essential for medical needs early on due to low PER. Keep him if you don't have a Medic yourself.
Torn
- Stats: 8 STR, 7 PER, 7 END, 4 CHR, 4 INT, 6 LCK, 4 AGL
- Skills: Unarmed, Melee Weapons, Traps
- Trait: None
- Perks: Bonus HtH Attacks
- Notes: Starts as a strong unarmed fighter. Low INT limits skill points. To make her a Slayer, requires Mutate (Gifted) and Gain AG, reducing skill rate to 8. Lacks Sneak for closing distance.
Trevor
- Stats: 9 STR, 6 PER, 5 END, 4 CHR, 4 INT, 7 LCK, 5 AGL
- Skills: Small Guns, Sneak, Throwing
- Trait: Fast Shot
- Perks: None
- Notes: Effective grenadier with Fast Shot (affects AP cost). Can gain Bonus Ranged Damage and Critical perks (requires Gain LK). Can take Sharpshooter (requires Gain PE). Cannot get Bonus Rate of Fire due to low INT.
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