Explore Fallout Tactics Level 4 perks like Bracing, Death Sense, Hit the Deck, and Loner. Learn requirements and effects.
- Bracing: EN 5, Big Guns 60%
- Death Sense: IN 5, Deathclaw only
- Flexible: AG 6
- Hit the Deck: AG 6
- Leader: CH 6
- Loner: CH < 5, Outdoorsman 40%
- Steady Arm: ST 6, Mutants only
Walkthrough
- 1Bracing: Grants a bonus, particularly good if you have low ST (Strength).
- 2Death Sense: A perk with an unknown effect, only applicable to Deathclaws.
- 3Flexible: Considered good only in turn-based combat before version 1.25, when the computer did not go into overwatch (a combat stance where a character automatically attacks enemies within range).
- 4Hit the Deck: An average to good perk.
- 5Leader: A very good perk.
- 6Loner: Currently bugged, providing a +10% bonus to all skills at all times, even when near allies. This conflicts with the Divine Favour perk due to the low CH (Charisma) requirement.
- 7Steady Arm: A must-have perk, but only applicable to Mutants.
Tips
- The Flexible perk's usefulness is greatly diminished in later versions of Fallout Tactics.
- The Loner perk's bug makes it surprisingly beneficial, offering a constant skill boost.
- Steady Arm is highly recommended if you are using Mutant characters.
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