Detailed walkthrough for Fallout Tactics' Jefferson mission, covering generator destruction, turret disabling, enemy encounters, and item locations. Learn strategies for navigating defenses and securing objectives.
Walkthrough
- 1Advance slowly, taking out mutants from a distance. Be aware of grenadiers who will charge.
- 2Destroy the generator in front of you with small arms fire. Loot the chest nearby.
- 3Head under the underpass to an open area with mutants and crates. Clear the area.
- 4Proceed to the enclosed bunker area to the NW with 2 crates. Defeat the mutant with a Browning M2 and try to take it.
- 5Beware the bunker along the fence to the N, which contains a crate and a machinegunner. Use grenades to flush him out.
- 6Move to the next building to the NE, the large one on stilts. Go up the stairs to the 2nd floor and defeat the mutant with a rocket.
- 7In the NE corner of the top floor, behind a wall, find a pot containing 10X Flame Fuel, 6X Beer, and 1X After Burner Gum. You may need to stand close to the wall for the roof to disappear and then move your cursor over the wall to access it.
- 8Head back to the street and towards the next barricade. You can assault it directly or go around the back to the E through a minefield along the SE border.
- 9Loot the bookcase in the building with the two Browning-wielding enemies for an environmental armor.
- 10Return to the street and go to the field with large white tanks behind a wooden fence. Kill the mutant in the bunker and take his Browning. If you lack inventory space, put it on a character and enter the vehicle, then press 'I' to access the vehicle's inventory to transfer items.
- 11Move NW along the road towards the final power generator. Assault the defenses head-on, advancing cautiously and engaging enemies at long distance. Use grenades to flush enemies from cover.
- 12Alternatively, west of the warehouse with the final generator, crawl under a fence where the ground drops away. Head SE to attack the third power generator from behind, as enemies will be facing away from you.
- 13A passage starting in the NE corner of the map leads underground to generator #4. This path is difficult to access, requires Rad-X due to slime, but allows you to bypass enemy guns. If you can pick locks, you might destroy the generator without engaging guards.
- 14Note: Turrets in front of generator #2 only turn off if ALL generators are destroyed, not just #2.
- 15In a crate by the final generator, find a second suit of environmental armor.
- 16Destroy the generator and head for the now open main gate. Position your team in front of the gate. Have your best-armored person move forward to activate a conversation with the commander, who will then become hostile.
- 17Get the science book from the fridge and enter the main doors. Talk to the mutant scientist and loot the desk in the NW corner for a key.
- 18On the Jefferson level, incendiary grenades can be used from outside the building to kill commanders and mutants if the roof is removed. Station your main character near the entrance (out of sight) to trigger the roof removal, then use forced fire near targets.
Tips
- Be cautious of mutants with Browning M2s and rocket launchers.
- Utilize grenades to flush out enemies from cover.
- Consider taking the Browning M2 for its sell value.
- Vehicles can be used to store excess loot.
- Environmental armor provides good protection but can negatively affect stats.
- Rad-X is necessary when traversing the underground radiation passage.
- Lockpicking skills can be useful for bypassing some encounters.
- Using incendiary grenades from outside a building can be an effective tactic if the roof is removed.
- XP for defeating enemies and destroying generators.
- Looted items including weapons (Browning M2), ammo, consumables (Flame Fuel, Beer, After Burner Gum), science book, key, and environmental armor.
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