Fallout Tactics ammo list detailing damage and penetration mods for every ammunition type, including EMP Shells and .50 Cal DU.
Ammunition Statistics:
Here is a breakdown of ammunition types and their respective damage and penetration modifications in Fallout Tactics:
- Speargun Bolts: 0% Damage mod (a community-made modification that changes the game), 0% Penetration mod
- 9mm Ball: -11% Damage mod, -20% Penetration mod
- 9mm JHP: +60% Damage mod, -20% Penetration mod
- 9mm AP: -25% Damage mod, +50% Penetration mod
- 7.62mm: 0% Damage mod, 0% Penetration mod
- .45: 0% Damage mod, 0% Penetration mod
- 12 gauge: 0% Damage mod, 0% Penetration mod
- 12 gauge flechette: +60% Damage mod, -20% Penetration mod
- 12 ga. Slug Shells: -11% Damage mod, +31% Penetration mod
- 12 ga. EMP Shells: 0% Damage mod, 0% Penetration mod (great against robots)
- .44 magnum Ball: -11% Damage mod, -20% Penetration mod
- .44 magnum JHP: +60% Damage mod, -20% Penetration mod
- Small Energy Cell (SEC): 0% Damage mod, 0% Penetration mod
- Large Energy Cell (LEC): 0% Damage mod, 0% Penetration mod
- 5.56: 0% Damage mod, 0% Penetration mod
- 30.06: 0% Damage mod, 0% Penetration mod
- Explosive Rocket: +60% Damage mod, +11% Penetration mod
- .50 Cal DU: 0% Damage mod, +50% Penetration mod
- HN Needler Cartridge: 0% Damage mod, 0% Penetration mod
Tips
- For increased damage against most targets, consider ammunition with a +60% Damage mod, such as 9mm JHP, 12 gauge flechette, .44 magnum JHP, or Explosive Rockets.
- To penetrate tougher armor, ammunition with a higher Penetration mod is crucial. .50 Cal DU and 9mm AP offer a +50% Penetration mod.
- 12 ga. EMP Shells are specifically noted as being great against robots.
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