Wrapping up your Fallout Tactics journey! Get final thoughts on recruit usefulness, combat modes, and navigating those tricky special encounters in the wasteland.
Alright, we're nearing the end of our journey through Fallout Tactics. Before we sign off, let's chat about a few final things that might help you as you continue playing or start a new game.
You've got a ton of recruits to choose from – around 60, maybe even 66 if you find the one I missed! Not all of them are going to be superstars, but honestly, none are absolutely essential. If you're looking for the best in each category, here's a quick rundown:
- Gunner: Brian, Jax, Mandy, Malice, Jim
- Sniper: Farsight, Ice, Mandy, Stevie, Creeper, Clarisse, Dos
- HtH Fighter: Krldraav, Mother, Riddick
- Medic: Mandy, Rebecca, Stein
- Thief: Rage, Rebecca, Babs, Fran
- Grenadier: Target, Harrold
Now, about medics – I agree, there aren't any standout healers. Your best bet is to either give your main character the 'Doctor' skill or have someone you plan to keep until the very end boost their medical abilities without needing a specific tag. It's a bit of a workaround, but it gets the job done.
A Quick Word on Combat Modes:
I personally play in Turn-based mode. If you're coming from games like XCOM or Jagged Alliance, you'll probably dig Squad Turn-based. For the hardcore Fallout fans, regular Turn-based is the way to go. Continuous Turn-based (CTB) is really for the RTS folks who enjoy a challenge – it can be pretty frustrating if you're not used to it. While CTB has its perks, I usually stick to turn-based. I do switch to CTB occasionally when facing a massive wave of melee enemies. It's great for lining up your squad like a firing squad and just mowing them down as they charge!
Navigating Special Encounters:
Keep an eye out in the wasteland, because special encounters can pop up at any time. Your 'Luck', 'Outdoorsman' skill, and perks like 'Explorer' and 'Scout' can influence how often you find them. Most of these encounters are pretty harmless, sometimes even a bit silly. Once you stumble upon one, a little green circle will mark the spot on your map, letting you return whenever you want.
It seems like many of these encounters tend to appear in the same general areas. It's not that the exact same encounter will be there every time, but rather that certain spots get 'activated' when you start the game, and the encounters available in those spots can shuffle around. If you're feeling adventurous, jot down the locations of the encounters you find and send them in – it could help us figure out if there's a real pattern!
Pro Tip: If your party is traveling in a vehicle and it suddenly 'disappears' on the map, that's a good sign you've stumbled upon a special encounter. You'll get your vehicle back when you exit the encounter, but be aware that if you jump into another encounter right after, your party might be on foot.
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