Get the lowdown on key companions like Clarisse, Shaky, and Slim in Fallout Tactics. Learn their starting stats, perks, and best uses to build a winning squad.
Alright, let's talk about the crew you'll be rolling with in Fallout Tactics. While you're the main star, your squadmates can make or break your missions. Knowing who's who and what they're good at is super important, especially when you're just starting out. We'll cover some of the notable characters you might encounter and how they can help you out.
Clarisse
Clarisse is a standout companion, and for good reason. She comes with a whopping 53 stat points, which is way more than most! On top of that, she gets 2 extra stat points, an extra trait, and a total of 12 perks by level 22. She's incredibly versatile, capable of using any ranged weapon, and she absolutely shines with energy weapons, boasting a skill of 192. She can even take the Bonus Rate of Fire perk, making her a serious damage dealer. If you want to recruit her early, try boosting your Charisma stat; it helps you climb the Brotherhood ranks faster. A high Charisma and maybe a bit of 'Brown Nosering' can get her on your team sooner.
- Starting Stats: 5 STR, 11 PER, 6 END, 8 CHR, 9 INT, 10 LCK, 4 AGL
- Skills: Sneak, Big Guns, Energy Weapons, Throwing
- Traits: Gifted, Fast Shot, Small Frame
- Perks: Bonus Move, Dodger, Heave Ho!, Gain PE, Gain EN, Quick Recovery, Weapon Handling, Tunnel Rat, Flexible, Leader, Divine Favor, Tag! (Perk Rate 2)
Shaky
Shaky is a more niche character. He might be useful if you're lacking a pilot and need to push through that robot blockade in Mission 19 using a vehicle. Otherwise, he's probably not worth the squad slot.
- Starting Stats: 4 STR, 8 PER, 7 END, 1 LCK, 8 INT, 8 AGL, 4 CHR
- Skills: Small Guns, Traps, Repair, Pilot
- Traits: Chem Reliant
- Perks: Action Boy, Dodger, Mr Fixit, Tag!, Demolition Expert, Light Step, Weapon Handling, Road Warrior, Lead Foot
Slim
Slim is a solid choice if you need someone good with science and thievery. His lockpick, steal, and traps skills are all over 100, making him excellent for getting into places you shouldn't be. He also has the Leader Perk, which is great for buffing your squad. While he can handle himself in a fight with 150 in Energy Weapons, he's more of a support and utility guy than a frontline warrior.
- Starting Stats: 6 STR, 6 PER, 6 END, 6 CHR, 10 INT, 10 LCK, 3 AGL
- Skills: Sneak, Energy Weapons, Science, Repair
- Traits: Gifted, Small Frame, Tech Wizard
- Perks: Silent Run, Mr Fixit, Master Thief, Swift Learner, Tag!, Tunnel Rat, Light Step, Leader
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