Review Fallout Tactics perks like Mutate!, Better Criticals, and Sharpshooter. Learn their requirements and effectiveness.
- Better Criticals: Perception 6, Agility 4, Luck 6
- Crazy Bomber: Intelligence 6, Traps 60%
- Demolition Expert: Agility 4, Traps 75%
- Dodger: Agility 6
- Explorer: None
- Light Step: Agility 5, Luck 5
- Mutate!: None
- Pyromaniac: Big Guns 75%
- Sharpshooter: Perception 7, Intelligence 6
Walkthrough
- 1Better Criticals: This perk is rated as ineffective. While it may ensure damage with knockdowns, it does not appear to cause instant death even with high damage.
- 2Crazy Bomber: This perk is rated as bad, primarily useful for blowing up mines. It is not for animals.
- 3Demolition Expert: This perk is rated as useless, though it might have some utility in multiplayer games.
- 4Dodger: This perk is rated as bad, offering a weak bonus to Armor Class (AC).
- 5Explorer: This perk is rated as useless. It might be considered if you wish to avoid extensive searching for all the SEs (Special Encounters), but it is otherwise considered gravy.
- 6Light Step: This perk is rated as useless, as you should avoid stepping on traps anyway.
- 7Mutate!: This perk is a must-have, allowing you to give NPCs the Gifted trait.
- 8Pyromaniac: This perk is rated as average and only works with the Flamer weapon.
- 9Sharpshooter: This perk is rated as very good, especially for snipers.
Tips
- The Mutate! perk is highly recommended for customizing your NPC companions.
- Better Criticals may not function as expected, with no guaranteed instant death critical hits.
- Demolition Expert's usefulness is questionable outside of potential multiplayer scenarios.
- Sharpshooter is a strong choice for characters focused on sniping.
- Better Criticals: Rank 1
- Crazy Bomber: Rank 1
- Demolition Expert: Rank 1
- Dodger: Rank 1
- Explorer: Rank 1
- Light Step: Rank 1
- Mutate!: Rank 1
- Pyromaniac: Rank 1
- Sharpshooter: Rank 2 (potentially)
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