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Fallout Tactics

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Discover how to maximize special encounters in Fallout Tactics, find specific locations, and overcome the 'Character Swap' bug with vehicles. Includes tips on luck and character builds.

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Discover how to maximize special encounters in Fallout Tactics, find specific locations, and overcome the 'Character Swap' bug with vehicles. Includes tips on luck and character builds.

This guide section for Fallout Tactics covers strategies for finding and managing special encounters (S.E.), utilizing vehicles, and resolving a specific bug. It also provides locations for S.E. squares and discusses character perks related to exploration.

Special Encounters and Exploration:

  • Multiple special encounters can be found in the same map square by moving your party over the corners of the square.
  • Once a square has several encounters, you must visit a different encounter-giving square before new ones appear in the original. It's recommended to manage 2-3 known squares for S.E. runs.
  • Perks like 'Explorer' or 'Ranger' are deemed unnecessary by some players; characters with high luck, like Dos (Rank 11, LK 9), can significantly increase the rate of finding S.E.s. Rebecca, starting with the 'Scout' skill, is also mentioned.
  • Encounter locations remain consistent across games, though the specific encounters may vary slightly.

Vehicle 'Character Swap' Bug Solution:

  • A bug can cause your lead character to swap places with another party member during the 'Four Horsemen' S.E.
  • To avoid this: Before triggering the encounter, position your vehicle away from the exit grid. As the party starts to move towards the exit, switch to a different character. This ensures the swap happens with the newly selected character, not your lead.
  • After the encounter, party order can be reset via the character screen.

Special Encounter Square Locations:

The following are accessible early in the game:

  • 2 Squares North of Bunker Beta
  • 1 Square North, 3 Squares West of Bunker Beta
  • 1 Square West, 3 Squares South of Brahmin Wood
  • 2 Squares South of Preoria
  • 2 Squares South, 3 Squares West of Macomb
  • 1 Square East, 3 Squares South of Macomb

Additional locations provided by players include:

  • Bunker Alpha: 4 South / 8 South, 2 West
  • Preoria: 2 South
  • Macomb: 1 South, 3 West / 3 South, 1 East
  • Bunker Beta: 1 North, 3 West / 2 North / 4 North, 1 West
  • Quincy: 2 North 1 West / 2 South, 5 West / 8 West
  • Brahmin Wood: 4 North 4 East
  • Springfield: 5 East
  • Preoria: 3 South 5 East (if bonus mission not taken)
  • Bunker Beta: 4 North 1 West
  • St. Louis: 6 South 7 West / 2 South 8 West / 5 South 11 West / 2 South 14 West
  • Bunker Beta: 4N, 1W
  • St. Louis: 5S, 6E
  • Bunker Delta: 4W / 2N, 1E / 5S
  • Bunker Epsilon: 1N, 2W
  • Great Bend: 2E
  • Coldwater: 5E
  • Osceolla: 2N / 2S, 1E
  • Kansas: 3N
  • Quincy: 1N, 1W
  • Newton: 2S, 3E

Encounter Data File:

  • A file named 'generic_mission' located in the game's core locale directory (e.g., C:\Program Files\14 Degrees East\Fallout Tactics\core\locale\game) contains lists of all random and trader encounter names. There are 26 random encounters and 4 trader encounters.

Brothers Grimm Encounter:

  • This S.E. involves two mutants, one of whom is wounded. Healing the wounded mutant may result in both joining the player's roster back at the Brotherhood. They are Rank 11 recruits, available late in the game. One is a melee specialist, the other focuses on big guns/energy weapons.

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