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Part 20
Paper Mario: Color Splash

Part 20

Complete Part 20 walkthrough for Paper Mario: Color Splash, detailing enemy encounters, sticker locations, and the secret exit.

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Complete Part 20 walkthrough for Paper Mario: Color Splash, detailing enemy encounters, sticker locations, and the secret exit.

Walkthrough
  1. 1
    Defeat the Goomba/Paratroopa/Swooper combo and grab the [Line Jump], [Hammer], and [Jump] stickers.
  2. 2
    Return to the casket room; the first casket contains a [Hopslipper], the second a heart.
  3. 3
    Defeat the Dry Bones.
  4. 4
    Hammer the block in the center to obtain [Iron Jump], [Hopslipper], and [Line Jump] stickers.
  5. 5
    The third casket contains an [HP-Up Heart].
  6. 6
    Grab the [Ice Flower] from the ?-Block.
  7. 7
    The last casket holds an [Eekhammer].
  8. 8
    Head outside and down the rightmost sand flow.
  9. 9
    Defeat the Clubba to the right and enter the door.
  10. 10
    In this room, defeat the initial Paratroopa/Paragoomba/Swooper combo and subsequent enemies to the right.
  11. 11
    Drop to the lower area, jump below the Bowser tape on the back wall to reveal hidden blocks, then peel off the tape.
  12. 12
    Inside, collect the [Frog Suit], [Hammer], and [Shiny Jump] stickers.
  13. 13
    Take the southern exit.
  14. 14
    Defeat the Paratroopa and Hammer Bros. blocking the path west.
  15. 15
    Backtrack to the first huge ruins room and use the geyser to return to the front.
  16. 16
    Go left and grab the [Slaphammer] to the right.
  17. 17
    Defeat the Paratroopa on the left and drop to the next level.
  18. 18
    Peel off the [Jump] sticker and enter the central room.
  19. 19
    Take the opening to the right, grab the [Hurlhammer] and [Hopslipper] stickers while ignoring the Dry Bones.
  20. 20
    Return to the casket room.
  21. 21
    The first casket (from the right) contains a [POW Block]; the second has a Sombrero Guy.
  22. 22
    The central ?-Block contains an [Iron Jump], and the other ?-Block contains [Baahammer], [Burnahmmer], and [Chillhammer] stickers.
  23. 23
    The third casket holds a heart, and the fourth contains ten coins.
  24. 24
    Drop down the central exit.
  25. 25
    Pick up the [Line Jump] in the ?-Block and the [Jackhammer] beyond the geyser.
  26. 26
    Ride the geyser back up.
  27. 27
    Take the sand flumes in the order: right-right-left.
  28. 28
    Defeat the Clubba and their allies, grab the [Worn-Out Jump] sticker, and take the adjacent exit.
  29. 29
    Exit through the door to the right.
  30. 30
    In this room, the first casket (from the left) contains a [Shiny POW Block], the second a [Shiny POW Block], and the third a [Bat].
  31. 31
    Grab the [Worn-Out Hammer] sticker beyond the third casket.
  32. 32
    Head back left and use the sand pile to climb over the caskets and bypass the spike field.
  33. 33
    Peel off the [Jump] sticker at the end.
  34. 34
    Take the exit to the right, jumping across the quicksand while dodging falling Dry Bones.
  35. 35
    Reach the Goal and finish the stage.

Secret Exit:

  1. To unlock the path to 2-4, head back into the ruins.
  2. Take the sand flumes in the order: right-right-left-left to reach the upper platform.
  3. Head through the big red door to find the secret exit.
  4. Paperize to the right and place a junk sticker to create a transitory block.
  5. Jump on this block to reach a higher block, jump again, and grab the [Flashy Clone Jump] sticker.
  6. Head up the steps in the middle.
  7. Head left and drop down to the coffin below.
  8. Go through this tomb and head right.
  9. Push out the door of the next casket and grab the [Eekhammer], [Worn-Out Hammer], and [Shiny Jump] stickers.
  10. Jump through the coffin to the lower right to fall to the level below.
  11. The coffins, from right to left, contain a Dry Bones, a [POW Block], and a secret passageway.
  12. Take the path to find a [Jump] sticker.
  13. Slip behind this wall with the Jump sticker to drop down below.
  14. Release the last coffin to make the Goal and blocks accessible.
  15. The block in front of you contains a [Baahammer].
  16. Head up the stairs to the goal.

World Map & Shop:

Head to Decalburg to pick up any needed stickers. The Decalburg Sticker Shop sells the following:

  • Jump: 3 Coins
  • Iron Jump: 5 Coins
  • Hopslipper: 5 Coins
  • Line Jump: 12 Coins
  • Hammer: 3 Coins
  • Eekhammer: 5 Coins
  • Hurlhammer: 20 Coins
  • Slaphammer: 3 Coins
  • Spike Helmet: 8 Coins
  • POW Block: 30 Coins
  • Shell: 20 Coins
  • Mushroom: 15 Coins
  • Shiny Mushroom: 30 Coins

You will need to go to Surfshine Harbor next to complete 2-4.

Tips
  • Remember to transform your Light Bulb "Thing" into a Sticker before heading to Surfshine Harbor.
  • Be aware of falling Dry Bones when crossing quicksand.

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