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Part 60
Paper Mario: Color Splash

Part 60

Explore Part 60 of the Paper Mario: Color Splash guide, detailing the Eekhammer series and Hurlhammer. Learn their stats, ranges, and unique sticking points.

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Explore Part 60 of the Paper Mario: Color Splash guide, detailing the Eekhammer series and Hurlhammer. Learn their stats, ranges, and unique sticking points.

Walkthrough
  1. 1
    Sticking Points: A powerful attack that can knock foes down and make them dizzy. Power: 5 stars. Range: Ground/Low Altitude.
  2. 2
    Eekhammer (Card 39): A toy-like hammer that can strike a single foe multiple times (up to five). Power: 1 star. Range: Ground/Low Altitude.
  3. 3
    Shiny Eekhammer (Card 40): A shinier, slightly stronger version of the Eekhammer, still capable of up to five strikes. Power: 2 stars. Range: Ground/Low Altitude.
  4. 4
    Flashy Eekhammer (Card 41): A flashy hammer that delivers stronger hits than the Shiny Eekhammer, with up to five strikes. Power: 3 stars. Range: Ground/Low Altitude.
  5. 5
    Big Shiny Eekhammer (Card 42): A larger version of the Shiny Eekhammer, with increased power per swing up to five strikes. Power: 4 stars. Range: Ground/Low Altitude.
  6. 6
    Megaflash Eekhammer (Card 43): The most powerful Eekhammer, delivering super-strong hits up to five times. Power: 5 stars. Range: Ground/Low Altitude.
  7. 7
    Hurlhammer (Card 44): Hurls a large hammer that strikes all foes on the ground and in the air. Power: 1 star. Range: Ground/Low Altitude/Air.
Tips
  • The Eekhammer series' effectiveness increases with each successful hit, up to five strikes.
  • The Hurlhammer is unique in its ability to hit both grounded and airborne enemies.

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