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Part 22
Paper Mario: Color Splash

Part 22

Paper Mario: Color Splash Part 22 walkthrough covering Mural Goombas, Clubbas, Buzzy, Paratroopas, and the Tower Power Pokey boss fight.

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Paper Mario: Color Splash Part 22 walkthrough covering Mural Goombas, Clubbas, Buzzy, Paratroopas, and the Tower Power Pokey boss fight.

Walkthrough
  1. 1
    Head back around and defeat the Mural Goombas and Mural Koopas that attack you.
  2. 2
    Continue counterclockwise, avoiding spike balls, and engage the Clubbas.
  3. 3
    To the left, find a [Jump] on the wall and an [Eekhammer].
  4. 4
    Use your big stone door to fill a void, then defeat the Buzzy inside.
  5. 5
    Grab the [Spike Helmet] and [Baahammer] stickers, then ride up to the next level.
  6. 6
    Head outside and counterclockwise to find a [Hammer] and the [Worn-Out Jump] sticker.
  7. 7
    Continue counter-clockwise, defeat the Clubbas, and skip the door for now.
  8. 8
    Grab the [Burnhammer] off the wall and defeat the Paratroopas.
  9. 9
    Grab the [Spike Helmet] at the top of the pillar.
  10. 10
    Place a block slightly to the left (it will become a [Frog Suit]) to reach the [Line Jump].
  11. 11
    Back at the door, place a hammer on the left, a jump on the right, and a Spike Helmet in the middle to open it.
  12. 12
    Ride the elevator up; inside, ?-Blocks contain a [Burnhammer] and a [POW Block].
  13. 13
    Ride the elevator up again.
  14. 14
    Exit the elevator and head left, then exit the door in the foreground.
  15. 15
    Defeat the Paratroopa and grab the [Slaphammer] behind it.
  16. 16
    Go back inside, around the corner, and strike the Clubba at the top of the sand mounds.
  17. 17
    Head out the door in the foreground, then head left.
  18. 18
    Collect the stickers in order: a [POW Block], [Burnhammer], and a [Hammer].
  19. 19
    To the right, find a [Worn-Out Hammer].
  20. 20
    Head back inside.
  21. 21
    Go left, into the opening obscured by sand.
  22. 22
    Walk up the sand mound and around the next corner, defeating the Clubbas.
  23. 23
    Grab the [Iron Jump] and [Ice Flower] stickers, and a [POW Block] to the far left.
  24. 24
    Head outside the last door and counterclockwise around the perimeter.
  25. 25
    Go to the edge and fix the door via paperization to let sand out inside.
  26. 26
    Grab the [Jump] sticker on your way back to the pipe.
  27. 27
    You can use the pipe to open a shortcut by hammering the opposite wall to reach the outside world.
  28. 28
    Head through the now-obvious door to find a [Shell] and a [Chillhammer].
  29. 29
    On the upper level, find a [Worn-Out Hammer] to the left.
  30. 30
    Around the corner, find another [Shell].
  31. 31
    Further around, find a [Hurlhammer] on the wall.
  32. 32
    Keep going clockwise (ignoring the door) to find a [Fire Flower] and a [Worn-Out Jump].
  33. 33
    Back at the door, place a POW on the right and a Flower on the left to open it.
  34. 34
    Inside, use the heart and save block.
  35. 35
    The boss is at the top; it is recommended to go back to the pipe and stock up on best items, special stickers, and flashy stickers. Recommended items include the Bat, Shaved Ice, Jackhammer, Magnifying Glass, tons of Hopslippers, and very few hammers.
  36. 36
    Once ready, ride up and examine the Royal Sticker.

Boss: Tower Power Pokey

The Tower Power Pokey has 300 HP, 7 Attack, and 7 Defense. It starts with five segments and reveals another each turn. You can only hammer the Pokey when its head is out. When the Pokey has three or more segments, it can use its most dangerous attack: the falling tree, which deals seven damage and can crumple you for four turns, resulting in a game over. You get one free pass, but after that, you will get crumpled. The strategy relies on a fast start. Once the Pokey hits 150 HP, it only has two segments.

Tips
  • Mural Goombas and Mural Koopas will attack you as you head back around.
  • Watch out for spike balls being flung at you.
  • The block you place to reach the [Line Jump] will become a [Frog Suit].
  • The ?-Blocks in the elevator room contain a [Burnhammer] and a [POW Block].
  • Six Buzzies can be annoying after exiting the elevator.
  • The stickers found outside after the first elevator, in order, are a [POW Block], [Burnhammer], and a [Hammer].
  • A [Worn-Out Hammer] can be found to the right outside.
  • The pipe can be used to open a shortcut by hammering the opposite wall.
  • Inside the door past the sand mounds, there's a [Shell] and a [Chillhammer].
  • On the upper level past the sand mounds, there's a [Worn-Out Hammer] to the left, another [Shell] around the corner, and a [Hurlhammer] further around.
  • Ignoring the door and continuing clockwise past the Hurlhammer yields a [Fire Flower] and a [Worn-Out Jump].
  • The door past the sand mounds requires a POW on the right and a Flower on the left to open.
  • Recommended items for the boss fight include the Bat, Shaved Ice, Jackhammer, Magnifying Glass, tons of Hopslippers, and very few hammers.

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