Master speedrunning in Resident Evil 4 (Remake) with our guide to all chapter skips. Learn techniques for the Sprinter achievement and save precious time.
This guide details chapter skips for speedrunning Resident Evil 4 (Remake), focusing on the 'Sprinter' achievement. These skips allow players to bypass certain combat encounters and puzzles, significantly reducing completion time.
Chapter 1 Village Fight Skip:
- Upon entering the Village, run past the pyre and nearby villagers.
- Jump over the small brown fence and enter the house on your left (containing the W-870 Shotgun). This triggers the cutscene.
- Run upstairs and jump out the window to your right.
- Walk across to the rooftop on your right.
- Aim at the clock tower in the distance (southeast). Aim at the top of the house with two braziers outside, then move slightly right to spot the clock tower obscured by a tree.
- Aim at the brighter portion of the clock tower and shoot the bell. This causes villagers to retreat to the church. This trick is best done in New Game+ with a rifle and scope, though a handgun may work.
Chapter 1 Farm Skip:
- After the save point, head right towards the barn.
- Take out the villager near the barn.
- Stand next to the right side of the small shed near the haystack. Aim your handgun just above the window ledge and slightly left of the right side of the window to hit the door handle. Use photo mode with increased brightness and zoom if needed.
- Once the door handle is shot, head right of the barn and enter the door.
- Pick up the Wooden Cog from the table.
- Go up the ladder above the door you shot.
- At the top of the barn, jump out the left window and follow the walkway into the tower with the lever and cog mechanism.
- Place the cog, pull the lever, and the gate will open.
- Return the way you came, drop off the walkway to the left, and run through the opened gate.
Chapter 6 - Skip Two Chainsaw Enemies:
- Find the Crank. After picking it up, two Chainsaw villagers will emerge.
- Equip a leveled-up Bolt Thrower with mines.
- Place at least four mines in the top-left corner of the drawers near the crank.
- When the Chainsaw enemies appear, they will trigger the mines, killing them outright if the Bolt Thrower is sufficiently upgraded.
- To access the room without fighting, if the gate is locked, throw a grenade over the fence to destroy the lock. Aim between the fence panels at the top. Note: This will alert nearby villagers.
Chapter 7 - Cannon Shortcut Skip:
- In the Castle Gate catapult area, instead of dropping below the cannon to shoot the counterweight, shoot through the metal grating as you climb the stairs before the catapult scene.
- This allows you to run straight to the cannon and shoot the gate without additional steps.
Chapter 8 - Sun and Moon Puzzle Skip:
- Progress until you need to shoot the counterweight to lower the drawbridge (area with crossbow and shield enemies).
- In the next area, instead of solving the Sun and Moon Switch puzzle, pull the switch directly in front of you and head up the ladder.
- Walk towards the closed gate. Throw a grenade through the gate so it lands between the gate and the brazier.
- Deal with enemies in the next room.
- Approach the next gate. You can use the same grenade trick here, aiming through the fence.
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