Skip to content
Part 12
The Evil Within

Part 12

The Evil Within Part 12 walkthrough: find Map Fragment 8, an Explosive Bolt, and a Journal Entry. Learn how to deal with invisible enemies.

By ···10 min read·Multi-source verified
1 reading this guide  

The Evil Within Part 12 walkthrough: find Map Fragment 8, an Explosive Bolt, and a Journal Entry. Learn how to deal with invisible enemies.

Walkthrough
  1. 1
    After finding a HARPOON BOLT, move through the door at the end of the hall and search the room for 3 HANDGUN AMMO.
  2. 2
    Find Leslie hidden in the back of the room. An invisible enemy will enter; listen for its movement and be ready to break free from its grab by wiggling the left stick left/right, then attack with your axe or shotgun. Killing it yields 1000 Green Gel.
  3. 3
    Collect 100 GREEN GEL from the desk where Leslie was hiding and 300 GREEN GEL from a cabinet.
  4. 4
    After a cutscene (a non-interactive cinematic the game plays automatically) in the hall, walk through another hall into a bloody area.
  5. 5
    In the bloody area, drain the pool with a nearby switch to reveal a GRENADE.
  6. 6
    Climb crates to find 2 HARPOON BOLTS.
  7. 7
    Walk up the angled walkway to collect 2 HANDGUN AMMO and break a crate.
  8. 8
    Pull a nearby switch to dump out a body, then pull it again to dump out a statue. Break the statue for an ORDINARY KEY.
  9. 9
    Note the oil stain on the floor.
  10. 10
    In the room behind the green door, a bomb is present. A ladder leads to a switch that drops two flammable barrels. A SHOCK BOLT is next to blue barrels near the stairs. Do not trigger the nearby bomb.
  11. 11
    Be careful of a boobytrap right behind the next door; dismantle it. A switch here shoots arrows from the ceiling onto the catwalk.
  12. 12
    At the end of this catwalk, find a crate and 2 HANDGUN AMMO.
  13. 13
    Jump onto an adjacent container, being aware of a bomb attached to a nearby pillar. Sneak past or dismantle it. Break a nearby crate.
  14. 14
    Move to the other side of the walkway to find 3 PARTS.
  15. 15
    Dismantle a boobytrap attached to a destroyed catwalk.
  16. 16
    Inspect the door to initiate a house warming event where roughly ten enemies appear. Use explosive barrels, the oil spot, the shotgun with matches, or shoot passing bombs with the revolver to thin the crowd.
  17. 17
    After defeating all enemies, move through the door and to the end of the long hall. Collect 4 HANDGUN AMMO on your immediate left.
  18. 18
    A long-haired, multi-armed creature appears near a corpse. RUN! Alternatively, lead it in a circle to grab 1000 GREEN GEL on a shelf to the right, then RUN.
  19. 19
    Run back through the hall and try to open the locked door. Once it opens, move to the next room and hit the shutter.
  20. 20
    Collect GREEN GEL in the next room, descend the ladder, and make another run for it, crawling under boobytraps.
  21. 21
    Enter the elevator and reach the end of the next hall as fast as you can.
  22. 22
    A silver case contains a SHOTGUN SHELL. Head down the stairs, grab 3 HANDGUN AMMO, and continue down until you meet Ruvik. Run upstairs and wait for him to get you.
  23. 23
    Turn around and inspect the corner to find MAP FRAGMENT 8.
  24. 24
    Head through the red door to collect an EXPLOSIVE BOLT from a silver case and the JOURNAL ENTRY - MARCH 2005 nearby.
  25. 25
    Enter the save hub. The newspaper on the counter is INVESTIGATION STALLS. Spend your ordinary key. Consider upgrading the shotgun's reload time.
  26. 26
    Head through the hall and enter the first room to your right to find 2 HANDGUN AMMO.
  27. 27
    Further down the hall, enter the room on the left to collect 300 GREEN GEL x2 and 5 MATCHES.
  28. 28
    Equip your shotgun and head further down the hall, where an invisible enemy waits.
Tips
  • Invisible enemies can be heard moving and become visible only when they grab you. Wiggle the left stick to break free and use the axe or shotgun.
  • Invisible enemies are worth 1000 Green Gel when killed.
  • The oil stain on the floor can be set on fire.
  • Flammable barrels can be shot.
  • Dismantle boobytraps immediately.
  • When facing Ruvik, do not shoot him; instead, run upstairs and let him get you.
  • Consider upgrading the shotgun's reload time.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content