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Part 21
The Evil Within

Part 21

The Evil Within Part 21 walkthrough: strategies for opening the iron door without using your gun and finding key items.

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The Evil Within Part 21 walkthrough: strategies for opening the iron door without using your gun and finding key items.

Walkthrough
  1. 1
    At the start of the cave, punch wooden boards and go through a narrow tunnel to lure the two two-headed creatures guarding the iron door's wheel.
  2. 2
    Lead these enemies into the narrow tunnel, ensuring other enemies from the first room also follow.
  3. 3
    Sprint past the first creatures into the initial room, then slowly lead all pursuing enemies back to the starting area.
  4. 4
    Once all enemies are in the back room, rush through the tunnel and open the iron door without interruption.
  5. 5
    Continue through the chapter without shooting or using your gun on any other enemies, as they can all be ran past. Pick up any items you find.
  6. 6
    In the large cave, kill the visible two-headed creatures with your handgun, aiming for their heads. Burn the bodies when a head pops.
  7. 7
    Smash crates and barrels for items. Collect [3 HANDGUN AMMO] on the right side before the barricaded part.
  8. 8
    Defeat the fourth enemy that animates near the barricaded hall, or use an explosive bolt if multiple enemies are close.
  9. 9
    In the next room, defeat the two enemies and collect [2 SHOTGUN SHELLS].
  10. 10
    Turn the wheel, smash the small statue on top for an [ORDINARY KEY], and head through the open gate.
  11. 11
    As you move through the cave towards a bridge, avoid the spikes shot from the wall by using waves and hiding behind rocks.
  12. 12
    Smash crates/barrels for [PARTS] and collect the [FREEZE BOLT] near the crates.
  13. 13
    Move through the small opening at the end of the tunnel.
  14. 14
    Search the left side of the room for the [AUDIO TAPE - CASE STUDY: ALTEREGO].
  15. 15
    Inspect the right side for [7 HANDGUN AMMO] and a [FLASH BOLT] sticking from the wall.
  16. 16
    Kill the small baby creatures emerging from the wall by running them over.
  17. 17
    Open the gate to continue.
  18. 18
    Wade through the water, turn left at the intersection, and smash wooden planks to reveal [3 HANDGUN AMMO] and [500 GREEN GEL].
  19. 19
    Continue down the main path and inspect the third waterfall on your right to find a small statue; smash it for another [ORDINARY KEY].
  20. 20
    Hop over the wooden fence and sprint in circles in the room to kill baby creatures.
  21. 21
    In the next room, deal with baby creatures and a regular two-headed creature, then proceed upstairs.
  22. 22
    Collect the [EXPLOSIVE BOLT] upstairs to the left.
  23. 23
    Smash crates and barrels for random items.
  24. 24
    Proceed straight ahead and search the ground for the [CAVE NOTE].
  25. 25
    Inspect the corpse and grab the [BLOODY RELIEF PLATE]. Place the side without blood into the door.
  26. 26
    Move through the hall(s) to trigger a scene.
  27. 27
    Turn around and search for [MAP FRAGMENT 14] by the wall.
  28. 28
    Head forward and watch another scene.
  29. 29
    In the circular room, find the [RESEARCH FACILITY NOTE] and the [JOURNAL ENTRY - JUNE 2009].
  30. 30
    Look at the tip pipe near the double doors with debris for a statue; shoot it to get an [ORDINARY KEY].
  31. 31
    Head down the hall and sprint to the end while being chased, staying in the middle to avoid getting stuck.
  32. 32
    The chapter ends.
Tips
  • To achieve the trophy for not using your gun, lure the two-headed enemies away from the iron door's wheel by running into their room and then leading them into the narrow tunnel.
  • Ensure all enemies are following you into the tunnel before proceeding to open the iron door.
  • Baby creatures can be easily killed by running them over.
  • When encountering multiple two-headed creatures, an explosive bolt aimed at the ground can be effective.
  • The small statue on top of the wheel in the second room can be smashed for an [ORDINARY KEY].
  • The [BLOODY RELIEF PLATE] should be placed into the door with the side that does not have blood on it.
  • When being chased down the hall at the end of the chapter, sprint to the end while staying in the middle of the path.

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