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Part 43
The Evil Within

Part 43

The Evil Within Part 43 covers Chapters 12 and 13, offering tips for the bus ride, ambulance section, and Ruvik encounters.

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The Evil Within Part 43 covers Chapters 12 and 13, offering tips for the bus ride, ambulance section, and Ruvik encounters.

Walkthrough
  1. 1
    In the section with spinning blades and mannequins, grab health from the left room and proceed to the ladder, avoiding the randomly moving blades.
  2. 2
    In the next area, pick up a bottle, wait for the dynamite-wielding enemy to explore the back, and throw the bottle at the vent valve.
  3. 3
    Quickly sneak along the wall to retrieve the key from the container.
  4. 4
    As you use the key, prepare for 3-4 enemies to emerge from the door; have a flash bolt (a type of throwable explosive that temporarily blinds enemies) ready and use it to escape without fighting.
  5. 5
    Obtain the final key for the chapter and proceed.
  6. 6
    During the bus ride in Chapter 12, shoot the giant spider monster away, paying attention to its arm attacks, and shoot down the small worms it coughs up for ammo drops.
  7. 7
    Use a shotgun blast if the spider rocks the bus.
  8. 8
    At the ambush, shoot dynamite foes after they light them and use barrels when 2+ enemies are present.
  9. 9
    Beware of enemies entering the bus; clear the right side, then hide near the front, ducking for cover (press the cover button to crouch behind walls or objects), or shoot barrels in the front.
  10. 10
    In the ambulance section, snipe from the right side to get the sniper and enemies under the van; use hiding by the van to your advantage if detected.
  11. 11
    Use bottles and barrels to lure and eliminate groups of enemies, especially those with guns, utilizing cover.
  12. 12
    When the vehicle with the machine gun appears, move under cover, timing your jumps with its firing pattern.
  13. 13
    Reach the hood, blast the gunner with a shotgun shell.
  14. 14
    Clear the remaining dynamite and gunner enemies.
  15. 15
    When you must leave the gun, return to it to clear the second wave of enemies.
  16. 16
    In Chapter 13, during the first Ruvik encounter, kill the crossbow enemy in the hallway ASAP to create a safe zone.
  17. 17
    Note that there are two Ruvik enemies; the second is near the second acid trap.
  18. 18
    Use fire bolts on Ruvik for a one-hit kill.
  19. 19
    After defeating Ruvik and the first two enemies, throw a bottle into the second destroyed room to draw out 2-3 enemies and possibly the second Ruvik.
  20. 20
    Wait for them to gather and use grenades to clear them.
  21. 21
    Slowly proceed through the area, clearing traps.
  22. 22
    Past the first acid trap in the lobby, approach the crouched enemy with two bombs attached from the outside window for a clear shot.
  23. 23
    Shoot down the key and proceed to the keeper; shank the enemy around the corner and wait for the keeper to leave.
  24. 24
    In the hallway with booby-trapped foes, get the key, disarm the trap, and shoot the enemy down the hallway.
  25. 25
    Take out the two additional enemies that emerge from the doors, being mindful of bombs by the open doors.
  26. 26
    Once the bombs are dealt with, loot the area and proceed to the kitchen.
  27. 27
    The trap-kitchen is similar to Survivor mode; nab the key and proceed.
Tips
  • Pistol bullets are very helpful in the early sections, and prioritizing enemies with Molotov cocktails is advised.
  • Practice and patience are key to mastering these sections, especially on higher difficulties like Akumu.
  • Bottles can often be found on cars in the fish section.
  • Do not rush through the first beeping door until round two.
  • Swim around to the car by the sniper and make your way to the sniper's car without bodies if timed well.
  • You can get through the gate without bodies with good timing.
  • The gas warehouse section, despite its appearance, is not as difficult as it might seem, even on Nightmare Mode.
  • The blades in the gas warehouse move randomly, so careful observation is needed to avoid them.
  • When dealing with dynamite enemies, wait for them to explore the back area before throwing a bottle to distract them.
  • Sneak carefully back to the container with the key to avoid detection.
  • Be prepared for enemies to pour out of the door after using the key.
  • The small worms coughed up by the spider monster in Chapter 12 have a high chance of dropping ammo.
  • When the bus is rocked, a shotgun blast can be effective.
  • When enemies are coming into the bus, hiding near the front by ducking provides good protection.
  • In the ambulance section, hiding by the van can allow you to escape detection and get sneak kills.
  • Use bottles and barrels to lure out and clean up groups of enemies in the ambulance section.
  • Try to get enemies into blasting range with the number of bottles provided.
  • Use barrels over bombs and try to get trap parts.
  • Some foes in the ambulance section have guns, so use cover.
  • When approaching the vehicle with the machine gun, know how long it fires to time your cover jumps.
  • After clearing the first wave of enemies in the vehicle section, it is recommended to take the gun back to clear the second wave.
  • In Chapter 13, after dealing with the first Ruvik and enemies, throwing a bottle into the second destroyed room can draw out multiple enemies for a grenade clear.
  • Be aware of a crouched foe with two bombs attached past the first acid trap in the lobby area.
  • When dealing with the two enemies popping out of doors in the hallway, be cautious of bombs by the open doors.
  • Loot the area after dealing with bombs by the open doors.

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