Complete walkthrough for Part 24 of The Evil Within, guiding you through The Craftsman's Tool chapter, including item locations, enemy strategies, and boss fight tips.
Walkthrough
- 1Upon reaching the end of the previous area, collect 500 GREEN GEL and MAP FRAGMENT 17.
- 2Head down the hall into a new setting. Search the left cart for 300 GREEN GEL and the right cart for 2 HANDGUN AMMO and a FLASH BOLT.
- 3Nearby, find 2 SNIPER RIFLE ROUNDS and enter the barn.
- 4After the scene, turn the wheel, then the crank to its left. Step inside the cage, turn around, and shoot the crank/wheel to reach the upper area.
- 5Grab the 500 GREEN GEL and burn the hay to the right of the exit. Be patient as the hay burns down to reveal a statue with an ORDINARY KEY.
- 6Attempt to flee by the window to trigger a boss fight.
- 7During the boss fight, do not shoot Ruvik directly. Instead, shoot and set fire to the regular enemies Ruvik spawns.
- 8Find 2 HARPOON BOLTS and 2 SHOTGUN SHELLS in the area. Stay away from Ruvik and his spawned enemies.
- 9After the fight, move to the end of the hall and slide through the opening behind the bookshelf.
- 10Descend the ladder. In the room ahead, search the desk for the MANSION BASEMENT NOTE and a FREEZE BOLT. Crates contain random items.
- 11Enter the save hub behind the red door and visit the adjacent cell. Find a newspaper, CAR ACCIDENT; TWO DEAD, at a stand.
- 12Back in the 'real' world, head downstairs. Search near the barrel in the corner for 2 HANDGUN AMMO, then climb down the ladder.
- 13Turn on your lantern and crouch to dismantle a nearby trap.
- 14The room to the left contains random items in crates, a statue with an ORDINARY KEY, 1000 GREEN GEL, and an EXPLOSIVE BOLT.
- 15Continue down the hall. Doors to the left and right are locked. Find 500 GREEN GEL near the left door.
- 16Proceed through the dark hall to a large dark area. Stay crouched and keep your light on to spot two tripwires; dismantle them.
- 17Approach the enemy when he turns away, circling slightly to the left. Find 2 HARPOON BOLTS by hopping over the small wall on the left.
- 18Grab the enemy's torch and move to the next hall. A sniper will shoot at you.
- 19Sneak through the hall until you reach the end, then grab your sniper rifle.
- 20Locate the sniper by the reflection of his scope and kill him. Find 2 SNIPER RIFLE ROUNDS in the room.
- 21Optionally, enter the main room crouched and hop over the left wall to find a SYRINGE (if needed).
- 22Head back to the previous room and go around the corner to find a ladder. Climb it and proceed through the hall, crouching halfway.
- 23Two enemies will appear. Sneak kill them. Be aware of a bomb. Kill the one on the RIGHT first.
- 24Hide behind the wall near the first enemy's kill location. When the second enemy returns inside, sneak kill him.
- 25Stay crouched and sneak outside. When far enough from the bomb, shoot the 'corpse' in the head.
- 26From this balcony, kill a second sniper at the same height. Find 2 HANDGUN AMMO in the sandbags.
- 27Head back inside (crouched) and find a FLASH BOLT. Backtrack to the skipped storage room for 1 SHOTGUN SHELL and random items.
- 28Head to the next room and find 500 GREEN GEL and the BATTERY PACK key item.
- 29Head back downstairs and enter the main area. Hop over the small wall to the right to trigger two more enemies.
- 30When the blade has moved over you, hop back over the wall and retreat into the room you came out of. Defeat the two enemies by stunning them with a bullet when the blade is close for instant death.
- 31After defeating them, hop back over the wall.
Tips
- Be patient when burning the hay to reveal the Ordinary Key.
- In the boss fight, prioritize eliminating spawned enemies to manage the encounter.
- Use stealth and environmental hazards (like the blade and bombs) to your advantage against enemies.
- Conserve ammunition where possible, especially with the handgun and sniper rifle.
- The Syringe is optional if your health is already maxed out.
- 500 GREEN GEL
- MAP FRAGMENT 17
- 300 GREEN GEL
- 2 HANDGUN AMMO
- FLASH BOLT
- 2 SNIPER RIFLE ROUNDS
- ORDINARY KEY
- MANSION BASEMENT NOTE
- FREEZE BOLT
- CAR ACCIDENT; TWO DEAD Newspaper
- 1000 GREEN GEL
- EXPLOSIVE BOLT
- BATTERY PACK
- 2 HARPOON BOLTS
- 2 SHOTGUN SHELLS
- 1 SHOTGUN SHELL
- SYRINGE (optional)
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