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Part 29
The Evil Within

Part 29

Complete walkthrough for Part 29 of The Evil Within. Find all items, collectibles, and navigate through enemy encounters and environmental hazards.

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Complete walkthrough for Part 29 of The Evil Within. Find all items, collectibles, and navigate through enemy encounters and environmental hazards.

Walkthrough
  1. 1
    After destroying the generator, climb the ladder or stairs to find [1 MATCH].
  2. 2
    Activate the generator with the crank; enemies will appear. Use explosive or spark bolts near the ladder and fence for cover. Deal with close enemies, then use the sniper rifle for the enemy on the other platform.
  3. 3
    Before climbing the red ladder, eliminate the enemy behind the concrete roadblock.
  4. 4
    Climb the red ladder, flip the switch, and collect [3 PARTS], [7 HANDGUN AMMO], [2 SHOTGUN SHELLS], and [3 SNIPER RIFLE ROUNDS].
  5. 5
    Ride the cable car. Stay crouched and shoot enemies with torches first. Shoot enemies with machine guns and use flammable barrels.
  6. 6
    After the cable car sequence, drop down, turn right to find [1000 GREEN GEL] at the end of the walkway.
  7. 7
    Head the other way and drop down the path. Turn around to find the [MAP FRAGMENT 22] collectible.
  8. 8
    Continue through the window and over the pipes to access the building across the street.
  9. 9
    Hit the 'Brain' vending machine on the right TWO times for [300 GREEN GEL] and an [ORDINARY KEY]. Do NOT hit it a third time.
  10. 10
    Hit the next vending machine THREE times for [300 GREEN GEL x3].
  11. 11
    Collect [1 SHOTGUN SHELL] and [3 HANDGUN AMMO] on the table to the left.
  12. 12
    Search the large office room for the [AUDIO TAPE - SEARCHING] in the upper left corner.
  13. 13
    Head back to the office and go through the red door to collect the [JOURNAL ENTRY - JULY 2012].
  14. 14
    In 'reality', find [1 SNIPER RIFLE ROUND] on tables to the right of the vending machine.
  15. 15
    Continue down the hall and find [1 MATCH] in the next office.
  16. 16
    Enter the storage room for [1000 GREEN GEL].
  17. 17
    The next office contains [2 MATCHES].
  18. 18
    Exit the building by dropping onto the bus, triggering a scene.
  19. 19
    Before diving into the water, wait for the door on the right to open temporarily and swim towards it.
  20. 20
    In the next area, head upstairs and collect [2 HANDGUN AMMO].
  21. 21
    Walk to the end of the walkway, look down, and kill the sniper.
  22. 22
    Head back downstairs, shoot the hanging body in the corner, then dive into the water and swim around the corner.
  23. 23
    Ignore wooden platforms and climb on the wrecked car to find [2 HANDGUN AMMO].
  24. 24
    Wait for the door ahead to open. Shoot the two hanging bodies as soon as the door beeping sound is heard.
  25. 25
    Once through, head upstairs and find a crate and [2 MATCHES] in the room.
  26. 26
    Defeat enemies to free Kidman. More enemies will enter; be careful of the former SWAT member.
  27. 27
    Search the shelves for [1 MATCH].
  28. 28
    Call the elevator to receive a statue with an [ORDINARY KEY] inside.
  29. 29
    Head downstairs and collect [1 MATCH] and [500 GREEN GEL].
  30. 30
    Exit the building and go downstairs at the end of the catwalk.
  31. 31
    Find [500 GREEN GEL] near the dumpster and a crate in the corner.
  32. 32
    Go through the door on the right side of the street.
  33. 33
    To the immediate left, find [MAP FRAGMENT 23] under a mannequin.
  34. 34
    Move around the corner and search a red container to the left of the stairs for [500 GREEN GEL].
  35. 35
    Go up and enter the building to trigger a scene.
  36. 36
    Continue until you reach a room filled with strange gas.
  37. 37
    Note the flammable sign; avoid firing guns. Use harpoon, flash, or freeze bolts if necessary.
  38. 38
    Head down the path and take the first left door to find a [SYRINGE] and a hiding spot.
  39. 39
    Move around the corner and crouch. Sneak past the ogre-like creature by moving through the hole in the shelves on the left when it passes.
  40. 40
    Climb the ladder at the end of the path.
  41. 41
    (Note: Avoid the middle hole path as it leads to a second ogre.)
  42. 42
    In the next room, defeat the regular enemies using flash bolts or sneak kills.
  43. 43
    Move to the right corner and close the valve attached to the yellow pipe.
Tips
  • Use the environment to your advantage, especially flammable barrels and cover.
  • Prioritize dangerous enemies like those with machine guns or the ogre.
  • Conserve ammo where possible, especially in the gas-filled room where guns are not recommended.
  • The vending machines offer valuable gel and keys, but be cautious of the bombs they can dispense.
  • Listen for audio cues, such as the door opening beeping, to time your actions.
  • Various ammo types (Handgun, Shotgun, Sniper Rifle Rounds)
  • Green Gel (totaling 3100)
  • Matches (totaling 7)
  • Ordinary Keys (x2)
  • Map Fragments (22 and 23)
  • Audio Tape - Searching
  • Journal Entry - July 2012
  • Syringe
  • Parts

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