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[12-2]  Building Statistics
Total Annihilation

[12-2] Building Statistics

Understand Total Annihilation building statistics: W (needs), A (attacking), B (building missile), R (repairing), and C (cloaked).

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Understand Total Annihilation building statistics: W (needs), A (attacking), B (building missile), R (repairing), and C (cloaked).

In Total Annihilation, buildings have statistics that dictate their resource usage for different operations. These are represented by specific letters:

W - Needs this to work: This indicates a building's requirement to function. These buildings can be toggled On and Off.

A - Uses this when attacking: This is the amount a building uses when attacking. It will only fire if this amount or more is available.

B - Uses this when building a missile: This is the constant amount used throughout the construction period of a missile.

R - Uses this when repairing: This is the maximum constant amount used over the entire repair period.

C - Uses this when cloaked: This indicates the resource cost for a building to remain cloaked.

Tips
  • Managing these statistics is crucial for efficient resource allocation and base defense in Total Annihilation.
  • Pay close attention to the 'A' stat for your offensive structures to ensure they have enough resources to engage targets.
  • The 'W' stat allows you to conserve resources by turning off non-essential buildings when not in use.

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