Learn how to use the Fink, a cheap and fast scouting plane in Total Annihilation, to spot enemies and increase your units' vision range.
The Fink is a fast and inexpensive aircraft in Total Annihilation, making it ideal for scouting and spotting enemy units. Its speed allows it to outrun most missiles, meaning it can survive engagements with anti-air (AA) units unless you force it to make sharp turns, which reduces its airspeed.
You can assign a few Finks to guard your squads to extend their vision range. Squads in Total Annihilation will only fire on enemies they visually detect, not just those appearing on the radar (minimap (the small circular map in the bottom-left corner of your screen)), so a spotter like the Fink is crucial even with long-range units.
Flying Finks over your base's AA units can also improve their effectiveness by spotting invaders sooner. While the Fink is unarmed, fighters can be used for spotting near your base as they can intercept threats, unlike the unarmed Fink or Peeper.
- Build a few Finks to guard your squads, significantly increasing their detection range.
- Use Finks to scout ahead of your army to identify enemy positions without risking heavily armed units.
- Position Finks over your base's AA defenses to provide early warnings and improve interception rates.
- Be cautious not to order the Fink to make sharp turns, as this can reduce its airspeed and make it vulnerable to missiles.
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