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Name                 Metal Energy  Prod  Use Store   Prod   Use Store (2)
Total Annihilation

Name Metal Energy Prod Use Store Prod Use Store (2)

Find Total Annihilation building costs for Metal, Energy, Production, and Use. Includes specific stats for units like the Retaliator and Fusion Reactor.

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Find Total Annihilation building costs for Metal, Energy, Production, and Use. Includes specific stats for units like the Retaliator and Fusion Reactor.

Walkthrough
  1. 1
    Solar Collector: Costs 145 Metal and 760 Energy. Produces 20 Energy.
  2. 2
    Wind Generator: Costs 52 Metal and 509 Energy. Production varies.
  3. 3
    Energy Storage: Costs 240 Metal and 2430 Energy. Stores 3000 Energy.
  4. 4
    Metal Storage: Costs 305 Metal and 535 Energy. Stores 1000 Metal.
  5. 5
    Metal Extractor: Costs 50 Metal and 521 Energy. Produces 3 Metal per second (3W). Production varies.
  6. 6
    Metal Maker: Costs 0 Metal and 687 Energy. Produces 1 Metal per second (60W).
  7. 7
    Light Laser Tower: Costs 262 Metal and 2546 Energy. Uses 25 Air (25A) and stores 100.
  8. 8
    Radar (your minimap with nearby blips and threats marked) Tower: Costs 49 Metal and 750 Energy. Produces 5 Energy per second (5W).
  9. 9
    Kbot Lab: Costs 750 Metal and 1130 Energy. Stores 100 Metal.
  10. 10
    Vehicle Plant: Costs 620 Metal and 1000 Energy. Stores 100 Metal.
  11. 11
    Aircraft Plant: Costs 850 Metal and 1370 Energy. Stores 100 Metal.
  12. 12
    Shipyard: Costs 615 Metal and 775 Energy. Produces 0.5 Metal per second. Stores 100 Metal.
  13. 13
    Sentinel: Costs 584 Metal and 5398 Energy. Uses 75 Air (75A) and stores 200.
  14. 14
    Defender: Costs 79 Metal and 843 Energy.
  15. 15
    Guardian: Costs 1946 Metal and 7687 Energy. Stores 200.
  16. 16
    Dragon's Teeth: Costs 10 Metal and 250 Energy.
  17. 17
    Geo. Power Plant: Costs 520 Metal and 9568 Energy. Produces 250 Energy.
  18. 18
    Adv. Kbot Lab: Costs 2007 Metal and 3277 Energy. Stores 200 Metal.
  19. 19
    Adv. Vehicle Plant: Costs 1984 Metal and 3200 Energy. Stores 200 Metal.
  20. 20
    Adv. Aircraft Plant: Costs 2210 Metal and 4521 Energy. Stores 200 Metal.
  21. 21
    Adv. Shipyard: Costs 2524 Metal and 2402 Energy. Produces 1 Metal per second. Stores 200 Metal.
  22. 22
    Adv. Radar Tower: Costs 125 Metal and 1830 Energy. Produces 18 Energy per second (18W).
  23. 23
    Fusion Reactor: Costs 5130 Metal and 36058 Energy. Produces 1000 Energy.
  24. 24
    Moho Mine: Costs 1508 Metal and 8700 Energy. Produces 15 Metal per second (15W). Production varies.
  25. 25
    Big Bertha: Costs 4184 Metal and 64680 Energy. Uses 1500 Air (1500A).
  26. 26
    Retaliator: Costs 1010 Metal and 52134 Energy. Uses 11 Billion (11B) Metal and 1000 Billion (1000B) Energy.
  27. 27
    Annihilator: Costs 3985 Metal and 25025 Energy. Uses 2000 Air (2000A).
  28. 28
    Protector: Costs 1437 Metal and 88000 Energy. Uses 2 Billion (2B) Metal and 84 Billion (84B) Energy.
  29. 29
    Air Repair Pad: Costs 425 Metal and 8510 Energy. Produces 10 Energy per second. Uses 30 Repair (30R) and stores 100.
  30. 30
    Tidal Generator: Costs 82 Metal and 768 Energy. Produces 15 Energy.
  31. 31
    Sonar Station: Costs 20 Metal and 403 Energy. Produces 9 Energy per second (9R).
  32. 32
    Torpedo Launcher: Costs 804 Metal and 2658 Energy.
  33. 33
    Flakker: Costs 1069 Metal and 17425 Energy. Stores 200.
  34. 34
    Defender - NS: Costs 71 Metal and 987 Energy.
  35. 35
    Floating Metal Maker: Costs 0 Metal and 1480 Energy. Produces 1 Metal per second (60W).
  36. 36
    Cloak. Fusion Plant: Costs 5420 Metal and 42058 Energy. Produces 1000 Energy. Uses 450 Cloak (450C).
  37. 37
    Fortification Wall: Costs 27 Metal and 675 Energy.
  38. 38
    Moho Metal Maker: Costs 58 Metal and 9350 Energy. Produces 16 Metal per second. Uses 800 Metal per second (800W).

Doomsday Machine Laser Energy Requirements:

  • Fast firing laser: 20 Energy per use.
  • Slower (blue) laser: 800 Energy per use.

Damage Reduction:

  • Annihilators and Doomsday Machines take half damage when 'closed'.
  • The Toaster takes only 15% damage when closed.
Tips
  • Prioritize Metal and Energy production buildings early in the game.
  • Metal Extractors and Metal Makers are crucial for resource acquisition.
  • Consider the energy usage of advanced units and weapons like the Big Bertha and Annihilator.
  • The Retaliator and Protector have extremely high Metal and Energy costs, making them late-game units.
  • The Doomsday Machine's lasers have distinct energy costs, with the slower laser consuming significantly more per use.

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