Find Total Annihilation building costs for Metal, Energy, Production, and Use. Includes specific stats for units like the Retaliator and Fusion Reactor.
Walkthrough
- 1Solar Collector: Costs 145 Metal and 760 Energy. Produces 20 Energy.
- 2Wind Generator: Costs 52 Metal and 509 Energy. Production varies.
- 3Energy Storage: Costs 240 Metal and 2430 Energy. Stores 3000 Energy.
- 4Metal Storage: Costs 305 Metal and 535 Energy. Stores 1000 Metal.
- 5Metal Extractor: Costs 50 Metal and 521 Energy. Produces 3 Metal per second (3W). Production varies.
- 6Metal Maker: Costs 0 Metal and 687 Energy. Produces 1 Metal per second (60W).
- 7Light Laser Tower: Costs 262 Metal and 2546 Energy. Uses 25 Air (25A) and stores 100.
- 8Radar (your minimap with nearby blips and threats marked) Tower: Costs 49 Metal and 750 Energy. Produces 5 Energy per second (5W).
- 9Kbot Lab: Costs 750 Metal and 1130 Energy. Stores 100 Metal.
- 10Vehicle Plant: Costs 620 Metal and 1000 Energy. Stores 100 Metal.
- 11Aircraft Plant: Costs 850 Metal and 1370 Energy. Stores 100 Metal.
- 12Shipyard: Costs 615 Metal and 775 Energy. Produces 0.5 Metal per second. Stores 100 Metal.
- 13Sentinel: Costs 584 Metal and 5398 Energy. Uses 75 Air (75A) and stores 200.
- 14Defender: Costs 79 Metal and 843 Energy.
- 15Guardian: Costs 1946 Metal and 7687 Energy. Stores 200.
- 16Dragon's Teeth: Costs 10 Metal and 250 Energy.
- 17Geo. Power Plant: Costs 520 Metal and 9568 Energy. Produces 250 Energy.
- 18Adv. Kbot Lab: Costs 2007 Metal and 3277 Energy. Stores 200 Metal.
- 19Adv. Vehicle Plant: Costs 1984 Metal and 3200 Energy. Stores 200 Metal.
- 20Adv. Aircraft Plant: Costs 2210 Metal and 4521 Energy. Stores 200 Metal.
- 21Adv. Shipyard: Costs 2524 Metal and 2402 Energy. Produces 1 Metal per second. Stores 200 Metal.
- 22Adv. Radar Tower: Costs 125 Metal and 1830 Energy. Produces 18 Energy per second (18W).
- 23Fusion Reactor: Costs 5130 Metal and 36058 Energy. Produces 1000 Energy.
- 24Moho Mine: Costs 1508 Metal and 8700 Energy. Produces 15 Metal per second (15W). Production varies.
- 25Big Bertha: Costs 4184 Metal and 64680 Energy. Uses 1500 Air (1500A).
- 26Retaliator: Costs 1010 Metal and 52134 Energy. Uses 11 Billion (11B) Metal and 1000 Billion (1000B) Energy.
- 27Annihilator: Costs 3985 Metal and 25025 Energy. Uses 2000 Air (2000A).
- 28Protector: Costs 1437 Metal and 88000 Energy. Uses 2 Billion (2B) Metal and 84 Billion (84B) Energy.
- 29Air Repair Pad: Costs 425 Metal and 8510 Energy. Produces 10 Energy per second. Uses 30 Repair (30R) and stores 100.
- 30Tidal Generator: Costs 82 Metal and 768 Energy. Produces 15 Energy.
- 31Sonar Station: Costs 20 Metal and 403 Energy. Produces 9 Energy per second (9R).
- 32Torpedo Launcher: Costs 804 Metal and 2658 Energy.
- 33Flakker: Costs 1069 Metal and 17425 Energy. Stores 200.
- 34Defender - NS: Costs 71 Metal and 987 Energy.
- 35Floating Metal Maker: Costs 0 Metal and 1480 Energy. Produces 1 Metal per second (60W).
- 36Cloak. Fusion Plant: Costs 5420 Metal and 42058 Energy. Produces 1000 Energy. Uses 450 Cloak (450C).
- 37Fortification Wall: Costs 27 Metal and 675 Energy.
- 38Moho Metal Maker: Costs 58 Metal and 9350 Energy. Produces 16 Metal per second. Uses 800 Metal per second (800W).
Doomsday Machine Laser Energy Requirements:
- Fast firing laser: 20 Energy per use.
- Slower (blue) laser: 800 Energy per use.
Damage Reduction:
- Annihilators and Doomsday Machines take half damage when 'closed'.
- The Toaster takes only 15% damage when closed.
Tips
- Prioritize Metal and Energy production buildings early in the game.
- Metal Extractors and Metal Makers are crucial for resource acquisition.
- Consider the energy usage of advanced units and weapons like the Big Bertha and Annihilator.
- The Retaliator and Protector have extremely high Metal and Energy costs, making them late-game units.
- The Doomsday Machine's lasers have distinct energy costs, with the slower laser consuming significantly more per use.
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