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Name                 Health  Sight Radar Sonar  ID     Time
Total Annihilation

Name Health Sight Radar Sonar ID Time

Dive into Total Annihilation's building stats! Learn the health, sight range, radar, sonar, ID, and build time for every unit and structure to optimize your base.

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Dive into Total Annihilation's building stats! Learn the health, sight range, radar, sonar, ID, and build time for every unit and structure to optimize your base.

Alright, let's break down the backbone of your army and base in Total Annihilation. Knowing what each unit and structure brings to the table – especially their stats and how long they take to build – is super important for planning your strategy. Think of this as your cheat sheet for understanding the game's economy and defensive capabilities.

Here's a look at the different buildings and units, along with their key stats. Pay close attention to the Health, Sight range (how far they can see), and for some, their Radar or Sonar capabilities. The Time column tells you how many game ticks it takes to build, which is crucial for understanding build order efficiency.

NameHealthSightRadarSonarIDTime
Solar Collector32621000-2495
Wind Generator17621000-1603
Energy Storage100021000-12710
Metal Storage132921000-2925
Metal Extractor17021000-1800
Metal Maker14421000-2605
Light Laser Tower75038000804662
Radar Tower5135014400-1137
Kbot Lab269022300-6760
Vehicle Plant258021000-6500
Aircraft Plant18502255000-7240
Shipyard249021200-6050
Sentinel123038000919575
Defender295350001061843
Guardian2477350007013377
Dragon's Teeth350010000-520
Geo. Power Plant88021000-13078
Adv. Kbot Lab300522000-13520
Adv. Vehicle Plant243521800-14950
Adv. Aircraft Plant210024012000-17376
Adv. Shipyard282023000-13310
Adv. Radar Tower12035028800-4800
Fusion Reactor310021000-93768
Moho Mine157321000-35750
Big Bertha1800210007285185
Retaliator230035000122178453
Annihilator1410380120002475071
Protector780155003095678
Air Repair Pad68017500-21953
Tidal Generator25610000-2188
Sonar Station5017501180-912
Torpedo Launcher1450150045094120

Added Buildings:

  • Flakker — Health: 1524, Sight: 350, Radar: 0, Sonar: 0, ID: 42, Time: 38010
  • Defender - NS — Health: 252, Sight: 360, Radar: 0, Sonar: 0, ID: 106, Time: 2163
  • Floating Metal Maker — Health: 110, Sight: 210, Radar: 0, Sonar: 0, ID: -, Time: 2958
  • Cloak. Fusion Plant — Health: 2200, Sight: 210, Radar: 0, Sonar: 0, ID: -, Time: 105487
  • Fortification Wall — Health: 2000, Sight: 100, Radar: 0, Sonar: 0, ID: -, Time: 965
  • Moho Metal Maker — Health: 400, Sight: 210, Radar: 0, Sonar: 0, ID: -, Time: 34980

Pro Tip: When you're starting out, prioritize getting a few Solar Collectors or Wind Generators up quickly to power your base. Then, think about your resource income with Metal Extractors and Metal Makers. For defense, Light Laser Towers are your early game workhorses, but keep an eye on the build times for advanced structures like the Adv. Aircraft Plant or Fusion Reactor – they take a while!

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