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Name                 Health  Sight Radar Sonar  ID       Time
Total Annihilation

Name Health Sight Radar Sonar ID Time

Get the full breakdown of unit stats in Total Annihilation. Learn about Health, Sight, Radar, Sonar, ID, and Time for every building and unit.

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Get the full breakdown of unit stats in Total Annihilation. Learn about Health, Sight, Radar, Sonar, ID, and Time for every building and unit.

Alright, let's break down what all those numbers mean for the units and buildings in Total Annihilation. This is super handy for figuring out what you need, what you're up against, and how long things take to build or operate. Think of it as your cheat sheet for understanding the game's economy and combat potential.

Here's the rundown on what each column represents:

  • Name: Pretty straightforward – it's the name of the unit or building.
  • Health: This is how much damage a unit can take before it's destroyed. Higher numbers mean it's tougher.
  • Sight: This is how far the unit can 'see' on the map in clear terrain. It's crucial for spotting enemies before they spot you.
  • Radar: If this number is greater than 0, the unit can detect cloaked units within its radar range. Essential for anti-stealth.
  • Sonar: Similar to Radar, but for detecting units underwater or cloaked underwater units.
  • ID: This is a unique identifier, often used for scripting or special abilities (like the Doomsday Machine needing multiple IDs for its components).
  • Time: This usually refers to the build time or operational time in game ticks. Lower numbers mean faster production or operation.

Now, let's dive into the specifics:

NameHealthSightRadarSonarIDTime
Solar Collector32021000-2416
Wind Generator17921000-1687
Energy Storage107021000-12750
Metal Storage130621000-2925
Metal Extractor17521000-1874
Metal Maker15021000-2682
Light Laser Tower71035000814724
Radar Tower5135014400-1137
Kbot Lab260022100-7000
Vehicle Plant255021500-6700
Aircraft Plant19252105100-7180
Shipyard249021300-6000
Gaat Gun120035000929622
Pulverizer300350001071749
Punisher2540350007113268
Dragon's Teeth360010000-565
Geo. Power Plant93021000-12875
Adv. Kbot Lab317022200-14000
Adv. Vehicle Plant258022000-15410
Adv. Aircraft Plant220023511500-17232
Adv. Shipyard276023200-13080
Adv. Radar Tower13035028800-4960
Fusion Reactor300021000-94281
Moho Mine146521000-32500
Intimidator1900210007393237
Silencer256035000123181243
Doomsday Machine31403800025+81+9239276
Fortitude M. D.780150003096450
Air Repair Pad69017500-21587
Tidal Generator25310000-2094
Sonar Station5217501223-900
Torpedo Launcher1520150044094233

And here are some of the added buildings you might encounter:

NameHealthSightRadarSonarIDTime
Toaster1877370004418377
Cobra1655340004340223
Thunderbolt1385360004912651
Floating Metal Maker12021000-2682
Tips
  • Keep an eye on the 'Sight' stat for your scouts and frontline units. Higher sight means you can spot ambushes or enemy bases earlier.
  • Radar and Sonar are your best friends against cloaked units. Don't skimp on Radar Towers, especially if you suspect enemy stealth units.
  • The 'Time' stat is critical for economy management. Units with long build times, like the Fusion Reactor or Doomsday Machine, need to be started *way* in advance.
  • Notice how advanced buildings often have higher health and sight, but sometimes similar or slightly longer build times. It's a trade-off!
  • The Doomsday Machine's ID is a bit of a cheat code, showing it requires multiple components or IDs to function, hinting at its immense power and complexity.

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