Get the full breakdown of unit stats in Total Annihilation. Learn about Health, Sight, Radar, Sonar, ID, and Time for every building and unit.
Alright, let's break down what all those numbers mean for the units and buildings in Total Annihilation. This is super handy for figuring out what you need, what you're up against, and how long things take to build or operate. Think of it as your cheat sheet for understanding the game's economy and combat potential.
Here's the rundown on what each column represents:
- Name: Pretty straightforward – it's the name of the unit or building.
- Health: This is how much damage a unit can take before it's destroyed. Higher numbers mean it's tougher.
- Sight: This is how far the unit can 'see' on the map in clear terrain. It's crucial for spotting enemies before they spot you.
- Radar: If this number is greater than 0, the unit can detect cloaked units within its radar range. Essential for anti-stealth.
- Sonar: Similar to Radar, but for detecting units underwater or cloaked underwater units.
- ID: This is a unique identifier, often used for scripting or special abilities (like the Doomsday Machine needing multiple IDs for its components).
- Time: This usually refers to the build time or operational time in game ticks. Lower numbers mean faster production or operation.
Now, let's dive into the specifics:
| Name | Health | Sight | Radar | Sonar | ID | Time |
| Solar Collector | 320 | 210 | 0 | 0 | - | 2416 |
| Wind Generator | 179 | 210 | 0 | 0 | - | 1687 |
| Energy Storage | 1070 | 210 | 0 | 0 | - | 12750 |
| Metal Storage | 1306 | 210 | 0 | 0 | - | 2925 |
| Metal Extractor | 175 | 210 | 0 | 0 | - | 1874 |
| Metal Maker | 150 | 210 | 0 | 0 | - | 2682 |
| Light Laser Tower | 710 | 350 | 0 | 0 | 81 | 4724 |
| Radar Tower | 51 | 350 | 1440 | 0 | - | 1137 |
| Kbot Lab | 2600 | 221 | 0 | 0 | - | 7000 |
| Vehicle Plant | 2550 | 215 | 0 | 0 | - | 6700 |
| Aircraft Plant | 1925 | 210 | 510 | 0 | - | 7180 |
| Shipyard | 2490 | 213 | 0 | 0 | - | 6000 |
| Gaat Gun | 1200 | 350 | 0 | 0 | 92 | 9622 |
| Pulverizer | 300 | 350 | 0 | 0 | 107 | 1749 |
| Punisher | 2540 | 350 | 0 | 0 | 71 | 13268 |
| Dragon's Teeth | 3600 | 100 | 0 | 0 | - | 565 |
| Geo. Power Plant | 930 | 210 | 0 | 0 | - | 12875 |
| Adv. Kbot Lab | 3170 | 222 | 0 | 0 | - | 14000 |
| Adv. Vehicle Plant | 2580 | 220 | 0 | 0 | - | 15410 |
| Adv. Aircraft Plant | 2200 | 235 | 1150 | 0 | - | 17232 |
| Adv. Shipyard | 2760 | 232 | 0 | 0 | - | 13080 |
| Adv. Radar Tower | 130 | 350 | 2880 | 0 | - | 4960 |
| Fusion Reactor | 3000 | 210 | 0 | 0 | - | 94281 |
| Moho Mine | 1465 | 210 | 0 | 0 | - | 32500 |
| Intimidator | 1900 | 210 | 0 | 0 | 73 | 93237 |
| Silencer | 2560 | 350 | 0 | 0 | 123 | 181243 |
| Doomsday Machine | 3140 | 380 | 0 | 0 | 25+81+92 | 39276 |
| Fortitude M. D. | 780 | 150 | 0 | 0 | 30 | 96450 |
| Air Repair Pad | 690 | 175 | 0 | 0 | - | 21587 |
| Tidal Generator | 253 | 100 | 0 | 0 | - | 2094 |
| Sonar Station | 52 | 175 | 0 | 1223 | - | 900 |
| Torpedo Launcher | 1520 | 150 | 0 | 440 | 9 | 4233 |
And here are some of the added buildings you might encounter:
| Name | Health | Sight | Radar | Sonar | ID | Time |
| Toaster | 1877 | 370 | 0 | 0 | 44 | 18377 |
| Cobra | 1655 | 340 | 0 | 0 | 43 | 40223 |
| Thunderbolt | 1385 | 360 | 0 | 0 | 49 | 12651 |
| Floating Metal Maker | 120 | 210 | 0 | 0 | - | 2682 |
- Keep an eye on the 'Sight' stat for your scouts and frontline units. Higher sight means you can spot ambushes or enemy bases earlier.
- Radar and Sonar are your best friends against cloaked units. Don't skimp on Radar Towers, especially if you suspect enemy stealth units.
- The 'Time' stat is critical for economy management. Units with long build times, like the Fusion Reactor or Doomsday Machine, need to be started *way* in advance.
- Notice how advanced buildings often have higher health and sight, but sometimes similar or slightly longer build times. It's a trade-off!
- The Doomsday Machine's ID is a bit of a cheat code, showing it requires multiple components or IDs to function, hinting at its immense power and complexity.
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