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Ability Card Locations and Effects
Tunic

Ability Card Locations and Effects

Discover the locations and effects of all Ability Cards in Tunic. Enhance your gameplay with these passive buffs and unique abilities to overcome any challenge.

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Discover the locations and effects of all Ability Cards in Tunic. Enhance your gameplay with these passive buffs and unique abilities to overcome any challenge.

Tunic features a variety of items that aid the player, categorized into Gear, Equipment, Single Use items, and Cards. Cards provide passive effects that can significantly alter gameplay when equipped in a card slot.

Gear items are always available once acquired:

  • Potions: Heals the player, refills at checkpoints, and can be upgraded.
  • Shield: Deflects attacks, uses stamina.
  • Lantern: Provides light in dark areas.
  • Hero's Laurels: Replaces dodge roll with a short teleport.

Equipment items must be assigned to an action button:

  • Stick: Weak melee weapon.
  • Sword: Stronger melee weapon.
  • Magic Dagger: Fires freezing ice, consumes MP.
  • Wand: Fires magic projectiles, consumes MP.
  • Magic Orb: Launches a grappling hook for traversal or enemy manipulation, consumes MP.
  • Gun: Fires a spread of projectiles, consumes MP.
  • Hourglass: Slows time, consumes MP.

Single Use items are consumed upon use:

  • Blast Bomb: Explodes after a delay.
  • Fire Bomb: Explodes into flames on impact.
  • Frost Bomb: Releases a freezing cloud on impact.
  • Effigy: Provides coins, doubling with each use.
  • Red Fruit: Replenishes HP.
  • Blue Fruit: Replenishes MP.
  • Golden Coin: Used at wells for wishes, granting card slots.
  • Hot Pepper: Temporarily boosts attack power.
  • Ivy: Temporarily boosts SP.
  • Lure: Creates a decoy to distract enemies.

Cards offer passive effects when equipped:

  • Anklet: Increases movement speed.
  • Aura's Gem: Extends the parry window with the Shield.
  • Bracer: Reduces SP cost for blocking with the Shield.
  • Cyan Peril Ring: Raises DEF when low on HP.
  • Dagger Strap: Reduces cast time for the Magic Dagger.
  • Flame Sword: Lights enemies on fire when hitting with the Sword, but reduces player HP to 1.
  • Inverted Ash: Potion flasks restore MP instead of HP.
  • Louder Echo: Increases the range and duration of the stun effect from collected echoes.

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