Explore Tunic's comprehensive item guide, detailing Gear, Equipment, Single Use items, and Cards. Learn their effects, uses, and how they aid your journey.
Items in Tunic can be used and/or equipped to aid the player. These include a variety of tools and consumables, divided into five categories: Gear, Equipment, Single Use, and Cards.
Gear
These items provide abilities that are always available once acquired, either passively or by being assigned to a button.
| Name | Description | Manual Text |
| Potions | Heals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings. | TBA |
| Shield | Allows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty. | "Left by a RUDELING / Use to deflect blows." |
| Lantern | Creates a small area of light around the player when in areas of complete darkness. | N/A |
| Hero's Laurels | Replaces the player's dodge roll with a short forward teleportation that can be used to cross gaps. | N/A |
Equipment
These items provide abilities to the player and must be assigned to an action button to be used.
| Name | Description | Manual Text |
| Stick | A weak melee weapon. The first weapon available to the player. | "Just a stick!" |
| Sword | A melee weapon, much more powerful than the Stick. | "Is this the hero's blade? Or a forgery?" |
| Magic Dagger | Fires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use). | N/A |
| Wand | Fires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits. | N/A |
| Magic Orb | Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab). | N/A |
| Gun | Fires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast). | N/A |
| Hourglass | Slows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP. | N/A |
Single Use
These items are consumed when used by the player and must be assigned to an action button. They can be found in Chests or purchased in Shops.
| Name | Description | Shop price | Manual Text |
| Blast Bomb | Projectile that is thrown by the player and explodes after a short delay. | 100 (per 3 bombs) | "Made from Slorm, the pudding that goes boom." |
| Fire Bomb | Projectile that bursts into flames on impact. | 150 (per 3 bombs) | "Fire fire everywhere, and ow ow ow ow ow." |
| Frost Bomb | Projectile that releases a freezing cloud on impact. | Cannot be bought? | "Unstable powder made from the fairy of the West Garden." |
| Effigy | Provides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins. | Cannot be bought | "Betray for coins. Each betrayal is sweeter than the last." |
| Red Fruit | Replenishes the player's HP. | 100 | "Eat fruits to restore HP or MP. They are gone forever, so snack sparingly." |
| Blue Fruit | Replenishes the player's MP. | 150 | "Eat fruits to restore HP or MP. They are gone forever, so snack sparingly." |
| Golden Coin | Can be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes. | 999 (limited stock) | "A special treasure that allows a wish. Use at well to give to wish eater." |
| Hot Pepper | Provides a temporary boost to the player's attack power. | Cannot be bought | "One is spicy, one is minty. Gives a boost to ATT or SP." |
| Ivy | Provides a temporary boost to the player's SP. | 90 | "One is spicy, one is minty. Gives a boost to ATT or SP." |
| Lure | Creates a fake copy of the player that runs around. Enemies will target the fake instead of the player. | 150 | "Doll of the beloved hero. Foes will be tricked!" |
Cards
Cards provide a variety of special effects, often altering the behavior or characteristics of abilities provided by other items. Their effects are passive, but a card must be equipped in a card slot in order for it to take effect.
| Name | Effect Description | Manual Text |
| Anklet | Increases player's movement speed | N/A |
| Aura's Gem | Increases the time window for parrying an enemy's attack with the Shield | N/A |
| Bracer | Reduces SP cost for blocking with the Shield | N/A |
| Cyan Peril Ring | Raises the player's DEF when low on HP | "Raises DEF when you are in PERIL." |
| Dagger Strap | Reduces cast time when using the Magic Dagger | N/A |
| Flame Sword | Hitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1 | N/A |
| Inverted Ash | Potion flasks restore MP instead of HP | "Quaffed potions restore MP instead of HP." |
| Louder Echo | Increases the range and duration of the stun effect when the player collects the echo left behind when they die | N/A |
| Lucky Cup | Enemies will have a 15% chance of dropping a heart on death; collecting the heart restores a small amount of HP | "Foes leave hearts to heal you a bit. Rare. (15%)" |
| Magic Echo | Collecting the echo left behind when the player dies restores some MP | N/A |
| Muffling Bell | Reduces the range at which enemies will detect the player | "Sneak sneak sneak...foes notice you less." |
| Orange Peril Ring | Raises the player's ATT when low on HP | N/A |
| Perfume | Increases SP regeneration rate | N/A |
| Scavenger's Mask | Protects the player from the effects of Purple Miasma | N/A |
| The Bone | Doubles the duration of the player's invincibility during dodge rolls | N/A |
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