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Swords
Tunic

Swords

Explore all the swords available in Tunic, detailing their stats, descriptions, and manual text. Learn how to wield each blade effectively in your journey.

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Explore all the swords available in Tunic, detailing their stats, descriptions, and manual text. Learn how to wield each blade effectively in your journey.

This guide covers all the swords available in Tunic. Swords are a type of Equipment that provide melee combat abilities.

  • Stick — A weak melee weapon. The first weapon available to the player. Manual Text: "Just a stick!"
  • Sword — A melee weapon, much more powerful than the Stick. Manual Text: "Is this the hero's blade? Or a forgery?"
  • Magic Dagger — Fires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use).
  • Wand — Fires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits. Manual Text: N/A
  • Magic Orb — Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab). Manual Text: N/A
  • Gun — Fires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast). Manual Text: N/A
  • Hourglass — Slows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP. Manual Text: N/A

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