Your complete guide to all items in Tunic! Discover Gear, Equipment, Single Use items, Cards, and Offerings to help you on your adventure. Learn how to use them effectively.
Alright, let's talk about items in Tunic! Think of these as your trusty tools and companions on your journey. The game breaks them down into a few main categories, which is super helpful for keeping track of everything. ### Gear These are items that give you abilities that are always active once you have them. No need to press a button for these! * Potions: Your go-to for healing. They refill when you rest at a checkpoint, and you can even upgrade them later with ash offerings. * Shield: This lets you block most attacks. Just be mindful of your stamina – you can't block if it's empty! * Lantern: Essential for those pitch-black areas. It lights up a small radius around you. * Hero's Laurels: This one's neat! It swaps your dodge roll for a short teleport, perfect for crossing gaps. ### Equipment Equipment items need to be assigned to an action button to be used. These are your active combat tools: * Stick: Your very first weapon. It's a bit weak, but it gets the job done in a pinch. * Sword: A definite upgrade from the stick, offering more power. * Magic Dagger: This one fires a freezing burst after a short delay and uses MP (12 per use). * Wand: Fires magic projectiles and uses MP (2 per shot). If you use it with the Magic Dagger at the same time, the projectile will freeze enemies! * Magic Orb: This launches a grappling hook. You can use it to pull yourself to hooks and tuning forks, or pull enemies to you. It uses MP when grabbing enemies (4 per grab). * Gun: Fires a wide spread of projectiles, great for hitting multiple enemies. It uses a good chunk of MP (16 per blast). * Hourglass: This slows down time for everything, including you! It drains MP slowly while active, so keep an eye on your bar. ### Single Use Items These items get consumed when you use them, so use them wisely! You'll find them in chests and can sometimes buy them in shops. * Blast Bomb: Thrown and explodes after a short delay. Costs 100 for 3. * Fire Bomb: Explodes into flames on impact. Costs 150 for 3. * Frost Bomb: Releases a freezing cloud. These can't be bought, so use them carefully. * Effigy: Using this gives you coins. It starts at 8 and doubles with each use, up to 512 coins. You can't buy these. * Red Fruit: Heals your HP. Costs 100. * Blue Fruit: Replenishes your MP. Costs 150. * Golden Coin: You can use these near a well to make a wish. You get an extra card slot after 3, 6, 10, and 15 wishes. They're limited stock at 999 coins each. * Hot Pepper: Gives you a temporary attack power boost. You can't buy these. * Ivy: Provides a temporary boost to your SP. Costs 90. * Lure: Creates a fake copy of you that enemies will target. Costs 150. ### Cards Cards offer passive buffs and alter how other abilities work. You need to equip them in a card slot for their effects to take place. * Anklet: Makes you move faster.100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content