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Melee Combat — Tunic Guide
Tunic

Melee Combat — Tunic Guide

Learn about all melee weapons, gear, and single-use items in Tunic. Discover their stats, effects, and how to use them effectively in combat to overcome any challenge.

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Learn about all melee weapons, gear, and single-use items in Tunic. Discover their stats, effects, and how to use them effectively in combat to overcome any challenge.

This guide covers all the items in Tunic that can be used to aid the player in combat and exploration. Items are divided into five categories: Gear, Equipment, Single Use, and Cards.

Gear

These items provide abilities that are always available once acquired.

NameDescriptionManual Text
PotionsHeals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings.TBA
ShieldAllows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty."Left by a RUDELING / Use to deflect blows."
LanternCreates a small area of light around the player when in areas of complete darkness.N/A
Hero's LaurelsReplaces the player's dodge roll with a short forward teleportation that can be used to cross gaps.N/A

Equipment

These items provide abilities that must be assigned to an action button to be used.

NameDescriptionManual Text
StickA weak melee weapon. The first weapon available to the player."Just a stick!"
SwordA melee weapon, much more powerful than the Stick."Is this the hero's blade? Or a forgery?"
Magic DaggerFires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use).N/A
WandFires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits.N/A
Magic OrbLaunches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab).N/A
GunFires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast).N/A
HourglassSlows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP.N/A

Single Use

These items are consumed when used and must be assigned to an action button. They can be found in Chests or purchased in Shops.

NameDescriptionShop priceManual Text
Blast BombProjectile that is thrown by the player and explodes after a short delay.100 (per 3 bombs)"Made from Slorm, the pudding that goes boom."
Fire BombProjectile that bursts into flames on impact.150 (per 3 bombs)"Fire fire everywhere, and ow ow ow ow ow."
Frost BombProjectile that releases a freezing cloud on impact.Cannot be bought?"Unstable powder made from the fairy of the West Garden."
EffigyProvides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins.Cannot be bought"Betray for coins. Each betrayal is sweeter than the last."
Red FruitReplenishes the player's HP.100"Eat fruits to restore HP or MP. They are gone forever, so snack sparingly."
Blue FruitReplenishes the player's MP.150"Eat fruits to restore HP or MP. They are gone forever, so snack sparingly."
Golden CoinCan be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes.999 (limited stock)"A special treasure that allows a wish. Use at well to give to wish eater."
Hot PepperProvides a temporary boost to the player's attack power.Cannot be bought"One is spicy, one is minty. Gives a boost to ATT or SP."
IvyProvides a temporary boost to the player's SP.90"One is spicy, one is minty. Gives a boost to ATT or SP."
LureCreates a fake copy of the player that runs around. Enemies will target the fake instead of the player.150"Doll of the beloved hero. Foes will be tricked!"

Cards

Cards provide a variety of passive special effects. A card must be equipped in a card slot to take effect.

NameEffect DescriptionManual Text
AnkletIncreases player's movement speedN/A
Aura's GemIncreases the time window for parrying an enemy's attack with the ShieldN/A
BracerReduces SP cost for blocking with the ShieldN/A
Cyan Peril RingRaises the player's DEF when low on HP"Raises DEF when you are in PERIL."
Dagger StrapReduces cast time when using the Magic DaggerN/A
Flame SwordHitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1N/A
Inverted AshPotion flasks restore MP instead of HP"Quaffed potions restore MP instead of HP."
Louder EchoIncreases the range and duration of the stun effect when the player collects the echo left behind when they dieN/A

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