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Combat Basics — Tunic Guide
Tunic

Combat Basics — Tunic Guide

Explore Tunic's combat items, including Gear like Potions and Shields, Equipment like Swords and Wands, Single Use items like Bombs and Fruits, and Cards that enhance abilities.

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Explore Tunic's combat items, including Gear like Potions and Shields, Equipment like Swords and Wands, Single Use items like Bombs and Fruits, and Cards that enhance abilities.

This guide details the various items available in Tunic that aid in combat and exploration. Items are categorized into Gear, Equipment, Single Use items, and Cards, each offering unique benefits and abilities.

Gear

Gear items provide passive abilities or are always available once acquired.

  • Potions: Heals the player. Refills at checkpoints and can be upgraded.
  • Shield: Deflects attacks, consuming stamina. Cannot be used when stamina is depleted.
  • Lantern: Illuminates dark areas.
  • Hero's Laurels: Replaces dodge roll with a short teleport for crossing gaps.

Equipment

Equipment items must be assigned to an action button to be used.

  • Stick: A weak starting melee weapon.
  • Sword: A more powerful melee weapon.
  • Magic Dagger: Fires a freezing ice projectile, consuming MP.
  • Wand: Fires a magic projectile, consuming MP. Can freeze enemies if used with the Magic Dagger.
  • Magic Orb: Launches a grappling hook to pull the player or enemies. Consumes MP when used on enemies.
  • Gun: Fires a wide spread of projectiles, effective against multiple enemies. Consumes MP.
  • Hourglass: Slows time, consuming MP while active.

Single Use Items

These items are consumed upon use and must be assigned to an action button.

  • Blast Bomb: Explodes after a short delay.
  • Fire Bomb: Bursts into flames on impact.
  • Frost Bomb: Releases a freezing cloud on impact.
  • Effigy: Provides coins, doubling with each subsequent use up to 512.
  • Red Fruit: Replenishes HP.
  • Blue Fruit: Replenishes MP.
  • Golden Coin: Used at wells to make wishes, granting card slots.
  • Hot Pepper: Temporarily boosts attack power.
  • Ivy: Temporarily boosts SP.
  • Lure: Creates a decoy enemy that distracts foes.

Cards

Cards provide passive effects and must be equipped in a card slot.

  • Anklet: Increases movement speed.
  • Aura's Gem: Increases the parry window for the Shield.
  • Bracer: Reduces SP cost for blocking with the Shield.
  • Cyan Peril Ring: Raises DEF when low on HP.
  • Dagger Strap: Reduces cast time for the Magic Dagger.
  • Flame Sword: Hits with the Sword set enemies on fire, but reduces player HP to 1.
  • Inverted Ash: Potion flasks restore MP instead of HP.
  • Louder Echo: Increases the range and duration of the stun effect from collected echoes.

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