Discover all the essential items in Tunic, from Gear like Potions and Shields to Equipment like Swords and Magic Daggers, and Single Use items like Bombs and Fruits.
Tunic categorizes items into five types: Gear, Equipment, Single Use, Cards, and Consumables. Gear provides passive abilities, while Equipment must be assigned to an action button. Single Use items are consumed upon use. Cards offer passive effects when equipped, and Consumables are typically found or purchased.
| Category | Item Name | Description | Manual Text |
|---|---|---|---|
| Gear | Potions | Heals the player by drinking them. Refills upon resting at a checkpoint. Can be upgraded using ash offerings. | TBA |
| Gear | Shield | Allows player to deflect most attacks. Uses stamina when an attack is blocked. Can't use when stamina is empty. | "Left by a RUDELING / Use to deflect blows." |
| Gear | Lantern | Creates a small area of light around the player when in areas of complete darkness. | N/A |
| Gear | Hero's Laurels | Replaces the player's dodge roll with a short forward teleportation that can be used to cross gaps. | N/A |
| Equipment | Stick | A weak melee weapon. The first weapon available to the player. | "Just a stick!" |
| Equipment | Sword | A melee weapon, much more powerful than the Stick. | "Is this the hero's blade? Or a forgery?" |
| Equipment | Magic Dagger | Fires a short burst of freezing ice in front of the player after a short delay. Consumes MP (12 per use). | N/A |
| Equipment | Wand | Fires a magic projectile in the direction the player is facing. Consumes MP (2 per shot). If used at the same time as the Magic Dagger, the projectile will freeze an enemy it hits. | N/A |
| Equipment | Magic Orb | Launches a magic grappling hook that can be used to pull the player to hooks and tuning forks, or pull enemies to the player. When latching onto a frozen enemy or some larger enemies, the player is pulled to the enemy. Consumes MP when used on an enemy (4 per grab). | N/A |
| Equipment | Gun | Fires a wide spread of projectiles that damage enemies. Strong against multiple enemies, as it will hit/kill most of them. Consumes MP (16 per blast). | N/A |
| Equipment | Hourglass | Slows time, effecting everything in the game, including the player. Slowly consumes MP while active. Once used, the effect remains active until the Hourglass is used again or the player runs out of MP. | N/A |
| Single Use | Blast Bomb | Projectile that is thrown by the player and explodes after a short delay. | "Made from Slorm, the pudding that goes boom." |
| Single Use | Fire Bomb | Projectile that bursts into flames on impact. | "Fire fire everywhere, and ow ow ow ow ow." |
| Single Use | Frost Bomb | Projectile that releases a freezing cloud on impact. | "Unstable powder made from the fairy of the West Garden." |
| Single Use | Effigy | Provides coins to the player when used. The amount of coins starts at 8, and doubles with each subsequent Effigy used, up to 512 coins. | "Betray for coins. Each betrayal is sweeter than the last." |
| Single Use | Red Fruit | Replenishes the player's HP. | "Eat fruits to restore HP or MP. They are gone forever, so snack sparingly." |
| Single Use | Blue Fruit | Replenishes the player's MP. | "Eat fruits to restore HP or MP. They are gone forever, so snack sparingly." |
| Single Use | Golden Coin | Can be used near a well to make a wish. The player is rewarded with an additional card slot after 3, 6, 10, and 15 wishes. | "A special treasure that allows a wish. Use at well to give to wish eater." |
| Single Use | Hot Pepper | Provides a temporary boost to the player's attack power. | "One is spicy, one is minty. Gives a boost to ATT or SP." |
| Single Use | Ivy | Provides a temporary boost to the player's SP. | "One is spicy, one is minty. Gives a boost to ATT or SP." |
| Single Use | Lure | Creates a fake copy of the player that runs around. Enemies will target the fake instead of the player. | "Doll of the beloved hero. Foes will be tricked!" |
| Cards | Anklet | Increases player's movement speed | N/A |
| Cards | Aura's Gem | Increases the time window for parrying an enemy's attack with the Shield | N/A |
| Cards | Bracer | Reduces SP cost for blocking with the Shield | N/A |
| Cards | Cyan Peril Ring | Raises the player's DEF when low on HP | "Raises DEF when you are in PERIL." |
| Cards | Dagger Strap | Reduces cast time when using the Magic Dagger | N/A |
| Cards | Flame Sword | Hitting enemies with the Sword will light them on fire, but the player's HP is reduced to 1 | N/A |
| Cards | Inverted Ash | Potion flasks restore MP instead of HP | "Quaffed potions restore MP instead of HP." |
| Cards | Louder Echo | Increases the range and duration of the stun effect when the player collects the echo left behind when they die | N/A |
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