Discover all the Gear, Equipment, Single Use items, and Cards in Tunic. Learn how each accessory aids the player, from healing potions to powerful magic wands and defensive buffs.
Accessories in Tunic are items that can be used or equipped to aid the player in various ways. They are divided into four main categories: Gear, Equipment, Single Use, and Cards.
Gear
These items provide abilities that are always available once acquired, either passively or permanently assigned to a button.
- Potions — Heals the player. Refills upon resting at a checkpoint. Can be upgraded using ash offerings.
- Shield — Allows the player to deflect most attacks, using stamina. Cannot be used when stamina is empty.
- Lantern — Creates a small area of light in dark areas.
- Hero's Laurels — Replaces the dodge roll with a short forward teleportation, usable for crossing gaps.
Equipment
These items provide abilities that must be assigned to an action button to be used.
- Stick — A weak melee weapon, the first available.
- Sword — A much more powerful melee weapon than the Stick.
- Magic Dagger — Fires a short burst of freezing ice, consuming MP (12 per use).
- Wand — Fires a magic projectile, consuming MP (2 per shot). If used with the Magic Dagger, the projectile freezes enemies.
- Magic Orb — Launches a magic grappling hook to pull the player to hooks/tuning forks, or pull enemies to the player. Consumes MP when used on an enemy (4 per grab).
- Gun — Fires a wide spread of projectiles, consuming MP (16 per blast). Strong against multiple enemies.
- Hourglass — Slows time for everything, consuming MP while active.
Single Use Items
These items are consumed upon use and must be assigned to an action button. They can be found in Chests or purchased in Shops.
- Blast Bomb — Explodes after a short delay. (100 for 3 bombs)
- Fire Bomb — Bursts into flames on impact. (150 for 3 bombs)
- Frost Bomb — Releases a freezing cloud on impact. (Cannot be bought)
- Effigy — Provides coins, starting at 8 and doubling with each subsequent use up to 512. (Cannot be bought)
- Red Fruit — Replenishes HP. (100)
- Blue Fruit — Replenishes MP. (150)
- Golden Coin — Can be used near a well to make a wish. Grants an additional card slot after 3, 6, 10, and 15 wishes. (999, limited stock)
- Hot Pepper — Provides a temporary boost to attack power. (Cannot be bought)
- Ivy — Provides a temporary boost to SP. (90)
- Lure — Creates a fake copy of the player to distract enemies. (150)
Cards
Cards provide passive special effects that alter abilities or characteristics. A card must be equipped in a card slot to take effect.
- Anklet — Increases player's movement speed.
- Aura's Gem — Increases the time window for parrying with the Shield.
- Bracer — Reduces SP cost for blocking with the Shield.
- Cyan Peril Ring — Raises DEF when low on HP.
- Dagger Strap — Reduces cast time when using the Magic Dagger.
- Flame Sword — Hitting enemies with the Sword lights them on fire, but reduces player's HP to 1.
- Inverted Ash — Potion flasks restore MP instead of HP.
- Louder Echo — Increases the range and duration of the stun effect when collecting the echo left behind upon death.
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