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Beginner Tips
Tunic

Beginner Tips

Master the early game in Tunic with our beginner tips guide. Learn about essential items, gear, and mechanics to help you survive and thrive in this challenging adventure.

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Beginner Tips

Master the early game in Tunic with our beginner tips guide. Learn about essential items, gear, and mechanics to help you survive and thrive in this challenging adventure.

Welcome to Tunic! This guide covers essential beginner tips to help you get started. We'll go over the different types of items you'll find, how they work, and some general advice to make your journey smoother.

Gear

These items provide abilities that are always available once acquired.

  • Potions: Heals the player. Refills at checkpoints and can be upgraded.
  • Shield: Deflects most attacks, uses stamina.
  • Lantern: Provides light in dark areas.
  • Hero's Laurels: Replaces dodge roll with a short teleport.

Equipment

These items must be assigned to an action button to be used.

  • Stick: The first, weak melee weapon.
  • Sword: A more powerful melee weapon.
  • Magic Dagger: Fires freezing ice projectiles, consumes MP.
  • Wand: Fires magic projectiles, consumes MP. Can freeze enemies when used with Magic Dagger.
  • Magic Orb: Fires a grappling hook to pull yourself or enemies. Consumes MP.
  • Gun: Fires a wide spread of projectiles, good against multiple enemies. Consumes MP.
  • Hourglass: Slows time, consuming MP while active.

Single Use Items

These items are consumed when used and must be assigned to an action button.

  • Blast Bomb: Explodes after a short delay.
  • Fire Bomb: Bursts into flames on impact.
  • Frost Bomb: Releases a freezing cloud on impact.
  • Effigy: Provides coins, doubling with each use up to 512.
  • Red Fruit: Replenishes HP.
  • Blue Fruit: Replenishes MP.
  • Golden Coin: Used at wells for wishes, granting card slots.
  • Hot Pepper: Temporarily boosts attack power.
  • Ivy: Temporarily boosts SP.
  • Lure: Creates a decoy to distract enemies.

Cards

Cards provide passive effects and must be equipped in a card slot.

  • Anklet: Increases movement speed.
  • Aura's Gem: Increases parry window with Shield.
  • Bracer: Reduces Shield stamina cost.
  • Cyan Peril Ring: Raises DEF when low on HP.
  • Dagger Strap: Reduces Magic Dagger cast time.
  • Flame Sword: Sword hits set enemies on fire, but reduces player HP to 1.
  • Inverted Ash: Potion flasks restore MP instead of HP.
  • Louder Echo: Increases range and duration of stun from death echo.
  • Lucky Cup: Enemies have a 15% chance to drop a heart on death, restoring HP.
  • Magic Echo: Collecting death echo restores MP.
  • Muffling Bell: Reduces enemy detection range.
  • Orange Peril Ring: Raises ATT when low on HP.
  • Perfume: Increases SP regeneration rate.
  • Scavenger's Mask: Protects from Miasma.
  • The Bone: Doubles invincibility duration during dodge rolls.

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